Saturday, May 29, 2010

FlashPunk It Up.

FlashPunk is an awesome Flash engine, and I can’t wait to experiment more with it. I’ve had a few little quirks, but so far much less than with Flixel; FlashPunk is an absolute breeze to use, even a knuckle head could get it in a minute.(don’t get me wrong, Flixel in itself is great as well.)

In other news, today I start combat in Messenger Boy. More updates later with possible screenshots and/or video(s).

Saturday, May 22, 2010

Fuck it.

June 26th was too close a deadline for what I’ve wanted to make.

Therefore I’m invoking the ‘fuck it’ clause of my imaginary contract, and removing my deadline.

Ultimately, although the game will be out months later, the game will be closer to what I envisioned and less of a rushed pile of shovelware.

Good day!

Sunday, May 16, 2010

Two Weeks And Six Days

Since my last post.

Making all these levels is getting monotonous and boring.

Perhaps I should look for something to liven it up a bit?