Saturday, May 29, 2010

FlashPunk It Up.

FlashPunk is an awesome Flash engine, and I can’t wait to experiment more with it. I’ve had a few little quirks, but so far much less than with Flixel; FlashPunk is an absolute breeze to use, even a knuckle head could get it in a minute.(don’t get me wrong, Flixel in itself is great as well.)

In other news, today I start combat in Messenger Boy. More updates later with possible screenshots and/or video(s).

Saturday, May 22, 2010

Fuck it.

June 26th was too close a deadline for what I’ve wanted to make.

Therefore I’m invoking the ‘fuck it’ clause of my imaginary contract, and removing my deadline.

Ultimately, although the game will be out months later, the game will be closer to what I envisioned and less of a rushed pile of shovelware.

Good day!

Sunday, May 16, 2010

Two Weeks And Six Days

Since my last post.

Making all these levels is getting monotonous and boring.

Perhaps I should look for something to liven it up a bit?

Monday, April 26, 2010

What’s Up, Dude?

This has nothing to do with Messenger Boy, or game creating at all. But you should check out this video(embed below) I did along with my buddy Craig for a schoolwide film competition. Watch it, rate it, and comment on it!

What's up Dude? from Craig Talbot on Vimeo.

Messenger Boy On Mac

So I went to check up on the YoYo Games website, and I found that Game Maker for Mac is coming quite along in development.

What does this mean? If there’s enough demand I’ll be able to quickly and easily release a Mac port for Messenger Boy, as Messenger Boy is being developed in Game Maker.

Saturday, April 24, 2010

The Amazing Race

Not really. I’d just like to mention that my development deadline on this project is June 26th. That just means I have to work diligently and quickly to actually finish on time, and it’s quite exhausting as I need to come home and work both after school and weekends until late in the night.

You can expect the project to be out in the open around early July, if not the very day of the deadline.

The game will cost 3 USD, or “$2.99”.

I do hope you pick up a copy once it’s out—I’m doing my best to be sure it’ll be a $3 well spent!