Apparently someone dug into a huge underground water reserve! This place is wet, wet, wet, and it’s making my boots soaked. Down here its cold and chilly—Staying too long might catch you a cold. Brrrr!
Sunday, May 15, 2011
Saturday, May 14, 2011
Mockup Week Day 1: Dry and True
Dry and True! The dusty, dry, rocky cave that we’ve all seen before. The ground is sparse and rocky; and the walls seem to be red to very much the tone of red clay. The carving of the walls and floors suggest that this cave was not created by natural means; So who did this? Tomorrow we can go deeper to find out!
Friday, May 13, 2011
Mockup Week!
Tuesday, May 10, 2011
Protector Rush
As a sort of weekend project I decided I’d try out Flixel! With that, I began writing a small flash game which would be sort of a “prequel” to what goes on in Pocket.
It was fun!
Working with Flixel was kind of a pain at first since I had been working with FlashPunk for the past 8 months. That said, me and Flixel quickly warmed up together and became great friends.
For kicks, the game is up at FlashGameLicense. Let’s see if I can get a sponsor! I’ll post it here if it looks like my FGL venture isn’t getting anywhere.
The game was inspired by a certain game in dev over at TIGSource, as well as Final Fantasy XIII and the desire to make a game that’d work on Android phones.
Coming next: MOCKUP WEEK
Friday, May 6, 2011
Just a little piece of art!
Here’s a break from the recent Pocket updates!
A little bit of scribbling from me, this was pretty fun to do. It took about two hours—still need to work on that background if I decide to continue on it.