<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6087906373702410102</id><updated>2012-02-12T17:54:13.945-08:00</updated><category term='Pocket Protector'/><category term='Development'/><category term='Flash/Flixel'/><category term='Let it Live'/><category term='Secret Project'/><category term='Design'/><category term='Writing'/><category term='Z4RDTD'/><category term='Applications'/><category term='Film'/><category term='Art'/><category term='For Developers'/><category term='Z4R'/><title type='text'>Man In Blue Sweatshirt</title><subtitle type='html'>This is where the sweatshirt gets dirty.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>94</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-836491852616719468</id><published>2012-02-12T17:54:00.000-08:00</published><updated>2012-02-12T17:54:13.956-08:00</updated><title type='text'>Slime Commune Republic</title><content type='html'>&lt;blockquote class="twitter-tweet"&gt;Can you vanquish the dreadful slime commune republic? Oh gosh, this game of mine is getting ridiculous.&lt;br /&gt;— Jack Sanders (@BlueSweatshirt) &lt;a data-datetime="2012-02-13T01:51:49+00:00" href="https://twitter.com/BlueSweatshirt/status/168874988353495042"&gt;February 13, 2012&lt;/a&gt;&lt;/blockquote&gt;&lt;script charset="utf-8" src="//platform.twitter.com/widgets.js"&gt;&lt;/script&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-836491852616719468?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/836491852616719468/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2012/02/slime-commune-republic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/836491852616719468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/836491852616719468'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2012/02/slime-commune-republic.html' title='Slime Commune Republic'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-3846330215039662726</id><published>2012-01-31T20:52:00.000-08:00</published><updated>2012-01-31T20:52:56.257-08:00</updated><title type='text'>Goodbye January</title><content type='html'>January now fades away.&lt;br /&gt;&lt;br /&gt;I've got a game project I'm super excited to reveal, so keep an eye out.&lt;br /&gt;Uninteresting teaser:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://dl.dropbox.com/u/21167434/Pocketeer/screenshot26.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://dl.dropbox.com/u/21167434/Pocketeer/screenshot26.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Yes indeed. A title screen. I shall now strut off the stage, exit right, with the classiness of a true gentleman and the irony of a US Senator's philanthropic efforts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-3846330215039662726?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/3846330215039662726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2012/01/goodbye-january.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3846330215039662726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3846330215039662726'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2012/01/goodbye-january.html' title='Goodbye January'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-8944725202334597804</id><published>2012-01-21T04:36:00.000-08:00</published><updated>2012-01-21T04:41:09.810-08:00</updated><title type='text'>Tits In Games</title><content type='html'>Recently I've noticed a lot of controversy over sex appeal in games. I read one particular article about it on IGN the other day, and it got me thinking. So, here's my opinion.&lt;br /&gt;&lt;br /&gt;Ultimately, It seems there's one point everyone is missing.&lt;br /&gt;&lt;br /&gt;But before I talk directly on that, I'd like to share a moment from the extremely tasteful visual novel Katawa Shoujo:&lt;br /&gt;The main character is attending a high school for the disabled. He has a heart condition, and originally feels it unfair that he was put there. When he first joins he has difficulty getting to know the other students because he doesn't know how to regard their disabilities. One day after class he stays in with his teacher. The main character brings up that it's difficult to either avoid or bring up the subject of the other person's disability. He feels like it's a big deal and he doesn't know how to address it. The teacher simply tells him this( I quote roughly ): "It's only a big deal if you make it one. If you can look past it then you'll be able to see everything else."&lt;br /&gt;&lt;br /&gt;... See where I'm going with this? This sexualization is only a big deal because people are making it one. Yes, shame on those unethical marketers who take advantage of your&amp;nbsp;manipulable libidos. But ultimately, you'll be the one who sits there gawking at that girl with her goods flaunted. Some girls have big chests or curvy hips, so what?&lt;br /&gt;&lt;br /&gt;Look past it,&lt;br /&gt;If you don't like it, make it clear that you don't care for it.&lt;br /&gt;Make it clear that you don't want your characters' personalities compromised for sex appeal.&lt;br /&gt;Make it clear that you could care less about bodacious curves.&lt;br /&gt;Make it clear that you desire artistic value rather than titillation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-8944725202334597804?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/8944725202334597804/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2012/01/tits-in-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8944725202334597804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8944725202334597804'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2012/01/tits-in-games.html' title='Tits In Games'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-1145180103048100734</id><published>2012-01-13T23:44:00.000-08:00</published><updated>2012-01-13T23:52:46.825-08:00</updated><title type='text'>Next-Gen Gaming, how I see it. Part 2</title><content type='html'>&lt;i&gt;(this is part 2 in a series about what I envision the next generation of gaming to be. For part 1, click &lt;a href="http://jackedtech.blogspot.com/2012/01/next-gen-gaming-how-i-see-it-part-1.html" target="_blank"&gt;here&lt;/a&gt;.)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;So! It's been a while. Two glorious debates later I've come out with refreshed and further refined opinions. First I'll start off with an addendum to my Part 1 of this series, then we'll move right on along.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Addendum&lt;/b&gt;&lt;br /&gt;After speculation, I realized that what I was asking for is practically already here. And guess who's made it? Microsoft. I had completely forgotten about XNA, which lets you create games for both PC and Xbox. It's pretty much exactly what I was envisioning for it to be, too. In theory, it shouldn't be too hard for Microsoft to make this leap for their full development platform. If they do end up making this jump, I think there will be huge benefits for both developers and players.&lt;br /&gt;&lt;br /&gt;But on the other hand, Steam. Is Microsoft ready to compete with Steam? Most PC gamers, as well as I, would agree that "Games For Windows" sucks. I think if Microsoft wants to go this route they'll have to revise their approach in order to be successful.&lt;br /&gt;&lt;br /&gt;I have also realized it is quite unlikely that either Nintendo or Sony will follow suit. I'm certain Nintendo wouldn't, in fact. So in a conclusion to that I'll leave it as saying that it's a great opportunity for Microsoft.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Now back to the good part!&lt;/b&gt;&lt;br /&gt;It's time for digital downloads. The more I've thought about this the more controversial I feel this subject is. On one hand, convenience, streamlining, conserving resources. On the other, an entire sub-industry of middlemen.&lt;br /&gt;&lt;br /&gt;If all game content went digital companies like GameStop would be utterly destroyed, it would be their doom. They're a middleman.&lt;br /&gt;&lt;br /&gt;They do marketing and junk, and they give people jobs. But I'm not going to argue about such political shit(excuse the profanity), because that doesn't matter here. What I'm talking about is "the next step forward". The guys at GameStop, EB Games, etc. can go get jobs elsewhere, sorry. And I'll tell you why.&lt;br /&gt;&lt;br /&gt;First and foremost, the middleman. Middlemen suck. They muddy things up, raise prices, and generally become another barrier between you and the source. They exist to leech profits by bringing things from one party to another. But guess what? &lt;b&gt;We don't need that anymore.&lt;/b&gt;&amp;nbsp;Internet connectivity can bring you content straight from a distribution channel like WiiWare, Xbox Marketplace, or Playstation Store.&lt;br /&gt;&lt;br /&gt;Also, cutting out the middleman helps extent profits straight to the developers. When the developers get more profit... Guess what? Good things, you can hope. Of course, this means any game you buy will be full-priced. But, as the theory goes, if the developers get more profits they'll be able to lower the prices of their games. That may not become a reality, though. However, I do believe there will be more of a pressure for publishers to put out cheaper games if that happens, especially because of the rising popularity of indie games. That's a subject for another day, though.&lt;br /&gt;&lt;br /&gt;Next is physical media. Since we can reason that buying game discs is no longer necessary, the material is simply a waste. Manuals are no longer necessary. It's a waste of plastic, a waste of paper, and a waste of a disc. Some people say "it's a nice presentation", but I'd argue an interactive panorama full of videos, trailers, review, info, etc is a much better presentation for a potential buyer.&lt;br /&gt;&lt;br /&gt;Then there's the issue of "ownership" with physical, that people want their physical media because it makes them feel like they truly own the game. Well, it's an illusion, I'd say. It's perfectly plausible that a company like Microsoft could deactivate your account or brick your Xbox on a whim. Does that happen? No. It's bad for business, which should be enough a reason to end that argument there. Also, you still do technically own the storage media in the same way. Except now all your games are clumped together on a hard disk rather than a DVD. Oh well? My point here is that remote control of your console software was inevitable when internet connectivity came along.&lt;br /&gt;&lt;br /&gt;Oh yes, and. There'd be no more clutter. No more "losing games". All your purchases would be backed up to your account, of course, so you don't need to worry about that! Re-download as much as you need to. The downside, of course, is that you will no longer be able to let people borrow your games. Perhaps some "trade" system may be implemented by console makers to remedy this, but I'm not too confident in that. So in this case it becomes a personal trade-off, of course. How many games do you &lt;b&gt;really&lt;/b&gt;&amp;nbsp;trade and borrow out? For me it honestly isn't many.&lt;br /&gt;&lt;br /&gt;So to recap:&lt;br /&gt;Pros:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;No more middleman&lt;/li&gt;&lt;li&gt;Better for developers&lt;/li&gt;&lt;li&gt;Convenience&lt;/li&gt;&lt;li&gt;Not wasting materials(better for the environment)&lt;/li&gt;&lt;li&gt;Practically no "ownership" loss&lt;/li&gt;&lt;li&gt;Can't lose games, better service&lt;/li&gt;&lt;li&gt;No clutter&lt;/li&gt;&lt;li&gt;Potentially lower prices&lt;/li&gt;&lt;/ol&gt;&lt;div&gt;Cons:&lt;/div&gt;&lt;div&gt;&lt;ol&gt;&lt;li&gt;No trading&lt;/li&gt;&lt;li&gt;Retailers might go out of business&lt;/li&gt;&lt;li&gt;No used games&lt;/li&gt;&lt;li&gt;Higher prices(due to pt. 1 and 3)&lt;/li&gt;&lt;li&gt;Lost marketing from retailers&lt;/li&gt;&lt;/ol&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;Weigh it for yourself, of course, but you can see which side I lay on, and I hope my argument was effective in persuading those of you who remain skeptical.&lt;br /&gt;&lt;br /&gt;Thanks extend to Timothy Hsu, aka sonicblastiose and editor of &lt;a href="http://mediocritycodex.blogspot.com/" target="_blank"&gt;The Mediocrity Codex&lt;/a&gt;, for helping me refine my ideas over an &lt;i&gt;intense&lt;/i&gt;&amp;nbsp;twitter-argument.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-1145180103048100734?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/1145180103048100734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2012/01/next-gen-gaming-how-i-see-it-part-2.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1145180103048100734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1145180103048100734'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2012/01/next-gen-gaming-how-i-see-it-part-2.html' title='Next-Gen Gaming, how I see it. Part 2'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-2979238565330206260</id><published>2012-01-07T19:46:00.000-08:00</published><updated>2012-01-07T19:52:44.502-08:00</updated><title type='text'>Next-Gen Gaming, how I see it. Part 1</title><content type='html'>The console scene is something I am both intimately connected to and irrevocably separated from. Game consoles represent gaming in it's entirety for most people, so for that I must indeed care about it. But yet, I personally am not one who particularly favors them nor has the kind of money to have my own and buy games for, etc.&lt;br /&gt;&lt;br /&gt;In this generation, we've seen amazing leaps. More so, in my opinion, than any of the previous console generations. And it's all thanks to internet connectivity, of course. We have networked gaming, DLC, patching(of both games and the system itself), and downloadable games.(don't forget XBLIG and XNA) I think another day I'll go over how fantastic these features are and how these systems' potential is being missed currently, but that's for another day. Today I want to talk about what I'd like to see be part of the future of console gaming.&lt;br /&gt;&lt;br /&gt;I'd like to see complete integration with PCs. First and foremost, a gaming console is a computer. Moreso than ever, in fact. They have similar components that run programs/games in an identical fashion that PC computers do. What I would like to see in the next generation is games running on both PC and console, &lt;i&gt;no porting&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;For instance, Microsoft could make the next Xbox be a special version of a Windows computer specifically geared towards playing games and being a home entertainment center.(signs actually show that this is a possibility!) However, for Sony and Nintendo this might not be so easy. They certainly won't want to embed Windows on their consoles, never mind the fact that Microsoft might not allow it if they can. Linux/Unix is of course always a possibility, seeing as both the PS3 and Wii are based on it already, form what I've heard. But then of course there's the issue that most people won't want to use Linux, never mind the fact that they might not have the technical skill or desire to do it themselves. For this instance I can see Nintendo and Sony releasing special flavors of the OS which mirrors the OS they end up putting on the console. Issue here is that might be effort they're not willing to put in.&lt;br /&gt;&lt;br /&gt;Ultimately there are several reasons to unify PC and console. Most importantly from my perspective is the greater ease put on developers. It would be much easier to test a game because they'd be able to test it right from their development computer and there would be no hassle in investing in special development tools. This system would also make digital downloads much easier. Most people on PCs already prefer if not exclusively demand digital downloads, which is supported by the fact that hard drives are cheap and accessible.&lt;br /&gt;&lt;br /&gt;Now, with this will also come a host of issues. For one, piracy and hacking. There will be lots of worry for publishers on piracy, and lots of worries for players on hacking. Well, it happens already--Consoles are computers, like I said. People have created plenty of methods for hacking and pirating on current-gen consoles. If you're seeking solutions for these problems, go ask the good 'ol guys at Valve, I'm sure they'll have fantastic advice to give on the subject.&lt;br /&gt;&lt;br /&gt;Then of course is fragmentation(of hardware specs), arguably PC's greatest issue. My answer to this, put simply, is that it isn't that much of an issue. Remember, I'm not saying getting rid of consoles. I'm saying still make consoles, but much more like a "standard issue" console-PC that comes built and ready to play games, etc. For people who don't want to deal with specs, they simply won't have to.&lt;br /&gt;&lt;br /&gt;I can already tell that many people would want this on a console still, and that's to be expected. But merging the console and PC software opens up the vast and ever-hungry market of PC gamers, many of which beg and beg for more games to be released on it. This does two things, it gives them what they want(and gives you money, what you want, publishers), and as a result gives PC gamers the satisfaction they desire and henceforth feel much better about what you offer as a company, which I think is a really big plus.&lt;br /&gt;&lt;br /&gt;And that sums up my "Part 1" of this series: Merge PC and console software.&lt;br /&gt;&lt;br /&gt;Microsoft is in absolutely the best position to make this leap, and I'm cheering for them to do this. It will benefit them and the players alike, give them a big edge on the competition, and so on and so forth.&lt;br /&gt;&lt;br /&gt;Have a nice day, everybody~&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-2979238565330206260?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/2979238565330206260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2012/01/next-gen-gaming-how-i-see-it-part-1.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2979238565330206260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2979238565330206260'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2012/01/next-gen-gaming-how-i-see-it-part-1.html' title='Next-Gen Gaming, how I see it. Part 1'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-1971342755000167650</id><published>2012-01-04T19:51:00.000-08:00</published><updated>2012-01-04T19:52:41.168-08:00</updated><title type='text'>Day 4: Resources</title><content type='html'>&lt;i style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;"&gt;(this is for the TIGSource World Building Challenge, found&amp;nbsp;&lt;a href="http://forums.tigsource.com/index.php?topic=23011.0" style="color: #888888; text-decoration: none;" target="_blank"&gt;here&lt;/a&gt;.)&lt;/i&gt;&lt;span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Samaric people are highly varied and diverse. This diversity has cultivated from the diverse landscapes present in Samar, as detailed on the second day of our Valgan exploration. &lt;br /&gt;&lt;br /&gt;Above all for the Samaric people, the key currency is time. In all but Malsad, work is key. It is not uncommon to enter servitude to pay off a debt or obtain an item of interest from someone. Now bear in mind, a majority of the Samaric people are not materialistic; they are pragmatic and practical. For instance, many Samaric "inns" do not require a trade of currency to stay in one of their rooms, but rather you do work for them so long as you stay. That is the way of things.&lt;br /&gt;&lt;br /&gt;Except for Malsad and the trade cities, of course, where currency has become king in the recent decades. First ordained and now regulated by the "Divine Order" of Malsad, their money consists of brass coins adorned with the mark of the gods. Due to this, there is a prevalence of materialism and greed in what are formally known as the "trade cities". Outsiders of the trade cities, though, often detest their ways, and it is not uncommon to hear trade cities referred to with slanderous names.&lt;br /&gt;&lt;br /&gt;Beyond the currencies of trade, the land of Samar is generally bountiful in food and water.&lt;br /&gt;&lt;br /&gt;In the hilly region of Borg there is little farming of crops. Wild berries are often gathered and picked, which forms a staple food of the Borg peoples' culture. They also sparingly herd manners of bovine-esque animals in ranches, which are used for milk and meat. Rivers are abundant in Borg, which make up their main source of water. Borg has very few mineral resources, so it is often left alone by the Malsads.&lt;br /&gt;&lt;br /&gt;Figan is the least populated of all the Samaric regions, and for good reason. While the rainforests are lush and plentiful with food, they are immensely dangerous. The northwestern marshes are sparse both in terms of vegetation and in animal life. All manners of slimy critters, parasites, insects, and scum-dwelling fish make their homes there. This greatly impacts the lives of residents of Figan, as you may imagine, and is precisely why reptilians often make their home here, both for the lack of people and for the abundance of suitable foods.&lt;br /&gt;&lt;br /&gt;Due to Malsad's immense population and industrialization, it imports most of it's food from farms neighboring other regions's trade cities. Malsad was once rich with mineral mines, but they have since been dug out and made into jewelry, weapons, machines, and etc.&lt;br /&gt;&lt;br /&gt;Kahir's landscape teems with all manners of wildlife. The people of Kahir namely live off of eating small rodent and swine-like animals. Insects are also a major staple food. The people of Kahir collect rain water from the treetops with special mechanisms which funnel water from above down through a tube. In some senses, it is the upside-down construct of a well. Kahir's east island, which borders Malsad, has been terraformed by the Malsads into their perfect island for farming. A major bridge connects this island to Malsad, and on each side of it a major trade city.&lt;br /&gt;&lt;br /&gt;And once again we will end things off talking about Vendus. Vegetables form the majority of their diet, both on the mainland on on the peninsula, although the staple vegetables vary between the two. As in Borg, Vendus relies on the many rivers for their water. On the peninsula, where there are less rivers, rain water is often collected and stored in large urns for their water supply. The northern mountains and receding area are extremely plentiful in minerals, all of which Malsad values. There is an ongoing conflict in Vendus over these mining operations, which often causes a ruckus for the towns nearby as well as the traffic of the transport carriers. Due to this, there is much prejudice towards the Malsads in Vendus.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-1971342755000167650?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/1971342755000167650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2012/01/day-4-resources.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1971342755000167650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1971342755000167650'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2012/01/day-4-resources.html' title='Day 4: Resources'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-7126754945960970158</id><published>2012-01-03T15:24:00.000-08:00</published><updated>2012-01-03T15:38:44.121-08:00</updated><title type='text'>Day 3: Temple of the Gods</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px; text-align: -webkit-auto;"&gt;(this is for the TIGSource World Building Challenge, found&amp;nbsp;&lt;a href="http://forums.tigsource.com/index.php?topic=23011.0" style="color: #888888; text-decoration: none;" target="_blank"&gt;here&lt;/a&gt;.)&lt;/i&gt;&lt;span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px; text-align: -webkit-auto;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-8hoMi8gIvuc/TwOLzWJ1NyI/AAAAAAAAAVE/ZTMLdxO70tU/s1600/templeofthegods.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-8hoMi8gIvuc/TwOLzWJ1NyI/AAAAAAAAAVE/ZTMLdxO70tU/s400/templeofthegods.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;For earth torn asunder,&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;Homestead gone a-blunder,&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;Forever shall our spirits stay,&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;commit to eternal pray.&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;Temple of the Gods,&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;Cradle of the Earth,&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;Under the shadow of Uweka cast,&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;our fate tied to gray stone brass.&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;Yorund dast Valir.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-7126754945960970158?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/7126754945960970158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2012/01/day-3-temple-of-gods.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7126754945960970158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7126754945960970158'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2012/01/day-3-temple-of-gods.html' title='Day 3: Temple of the Gods'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-8hoMi8gIvuc/TwOLzWJ1NyI/AAAAAAAAAVE/ZTMLdxO70tU/s72-c/templeofthegods.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-828090389494793483</id><published>2012-01-02T21:33:00.000-08:00</published><updated>2012-01-02T21:55:14.142-08:00</updated><title type='text'>Day 2: Geography and Climate</title><content type='html'>&lt;i style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;"&gt;(this is for the TIGSource World Building Challenge, found&amp;nbsp;&lt;a href="http://forums.tigsource.com/index.php?topic=23011.0" style="color: #888888; text-decoration: none;" target="_blank"&gt;here&lt;/a&gt;.)&lt;/i&gt;&lt;br /&gt;&lt;i style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;"&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Xla8coEN7H8/TwKM87FUKpI/AAAAAAAAAU4/XWeKpR1ZLlo/s1600/photo.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="255" src="http://3.bp.blogspot.com/-Xla8coEN7H8/TwKM87FUKpI/AAAAAAAAAU4/XWeKpR1ZLlo/s400/photo.JPG" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;i&gt;Map of the Samar province of Valga&lt;/i&gt;P.S. Scans and digital art coming soon&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For the length of this &lt;b&gt;World Building Challenge &lt;/b&gt;I will be focusing on the province of Samar in the world of Valga. Samar is split up into five regions: Borg, Figan, Malsad, Vendus, and Kahir.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Borg &lt;/b&gt;is a hilly and somewhat dry region of Samar. To its west are the arid plains and dry beaches. The east is covered with long stretches of rolling hills and winding rivers. Its mild climate, abundance of rivers, and generous vegetation has led to it becoming a densely populated region. The capitol city of Borg is located along the banks of it's large central lake, depicted in the map above. To its south is a large mountain range which stretches for the better part of the land mass, marking the southern border of Samar.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Figan, &lt;/b&gt;contrary to Borg, is a sparsely populated region. To its southeast are dense rainforest-like forests and particularly humid weather. Its climate cultivates all manners of spectacular creatures, but many find them to be rather... voracious. To the northwest of the Figan islands is a more marsh-like environment, a perfect home for many reptilians and the like. The populace here is sparse, but it does exist. To the far east are a small set of recently discovered islands which no explorer has yet returned to recount upon.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Malsad&lt;/b&gt;&amp;nbsp;is the self-proclaimed "royal capitol" of the Samar province.(more on that later) Malsad features the heaviest population of the entire province and nearly the entire island is covered in buildings. In the center of Malsad are a group of mountains and a great rivers which runs down to the southern coast.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Kahir&lt;/b&gt;&amp;nbsp;is densely forested and receives rain for much of the year. Nearly the entire island is covered in trees and flora, and it teems with wildlife. The intense thickness of the forest seldom allows light to pierce the canopies, and often the forest floor is nearly completely dry. The people of Kahir often live in seclusion.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Finally is &lt;b&gt;Vendus&lt;/b&gt;. The northern half of Vendus is rocky and mountainous. To the north are a great mountain range that is said to be impossible to cross, and as such it marks the northern border of Samar. Many rivers flow down from the frigid ice caps of the Vendus mountains, giving the central section of the region healthy vegetation and plentiful grasslands. The southern section of Vendus, its long-reaching peninsula, shares a partial representation of Kahir's climate. It is forested, but no where near as densely as Kahir. Some of the same plants and animals may be found there as well. This southern section of Vendus is it's most populated area, having a major trade city on it's eastern tip. Vendus has the highest biological diversity of all of Samar's regions, with Figan coming in second.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-828090389494793483?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/828090389494793483/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2012/01/day-2-geography-and-climate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/828090389494793483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/828090389494793483'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2012/01/day-2-geography-and-climate.html' title='Day 2: Geography and Climate'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Xla8coEN7H8/TwKM87FUKpI/AAAAAAAAAU4/XWeKpR1ZLlo/s72-c/photo.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-7411267610993176988</id><published>2012-01-02T02:33:00.000-08:00</published><updated>2012-01-02T02:33:17.555-08:00</updated><title type='text'>Day 1: World</title><content type='html'>&lt;i&gt;(this is for the TIGSource World Building Challenge, found &lt;a href="http://forums.tigsource.com/index.php?topic=23011.0" target="_blank"&gt;here&lt;/a&gt;.)&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;Many a mystery it is, the origin of our world.&lt;br /&gt;&lt;br /&gt;However the origin of &lt;i&gt;Valga&lt;/i&gt;&amp;nbsp;is not a mystery, for at this very moment it has been conceived from the furnace and bellows of my intellect--&amp;nbsp;Get to the point, you say? What? Blasphemy.&lt;br /&gt;&lt;br /&gt;*Ahem*&lt;br /&gt;&lt;br /&gt;In the beginning, there was nothing. Yet, also everything. The universe, known to the people as&amp;nbsp;&lt;i&gt;Va'lun&lt;/i&gt;, yet existed in it's perfect, wholesome state. Yes, &lt;i&gt;Va'lun&lt;/i&gt;&amp;nbsp;was perfect... &lt;i&gt;then&lt;/i&gt;. The seven original beings, known to the people of &lt;i&gt;Valga&lt;/i&gt;&amp;nbsp;as gods, inhabited &lt;i&gt;Va'lun&lt;/i&gt;. Of the seven gods were &lt;i&gt;Vaati, Venci, Maya, Ooin, Koren, Jalga(pronounce the J as a Y), &lt;/i&gt;and&lt;i&gt; Horan&lt;/i&gt;, all who will be introduced later.&lt;br /&gt;&lt;br /&gt;The gods, put in simple terms understandable for your meager brain, were bored. And furthermore, they did not get along. After unquantifiable stretches of time, their quarrels met end with compromise. They agreed to separate from each other. Each god left to exist in their own plane of the universe, which today are the seven planes of &lt;i&gt;Va'lun&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;However, this separation sanctioned further boredom. To alleviate boredom, the gods all eventually began tapping into the powers of the void, &lt;i&gt;Vanir&lt;/i&gt;. In the universe, there is nothing, yet also everything. The ultimate sum of all matter in &lt;i&gt;Va'lun&lt;/i&gt;&amp;nbsp;is zero. Tapping into the &lt;i&gt;Vanir&lt;/i&gt;&amp;nbsp;allows one to control the universal existence of all matter, manipulating what exists and does not exist beyond the laws of physics as we know them. Some call this black magic.&lt;br /&gt;&lt;br /&gt;Eons then passed, and the gods had so heavily used &lt;i&gt;Vanir, &lt;/i&gt;irresponsibly, that pockets of negative matter existed scattered about throughout &lt;i&gt;Va'lun&lt;/i&gt;. And then the goddess Maya made a grave mistake, attempting to clean out negative matter, they offset the universe's balance. The matter count was no longer zero. In an infinite instant the matter, the world, and the heavens compacted into an infinitely tiny and infinitely massive sphere. The gods were crushed, quite literally. With the last bit of their life force, they agreed to surrender their crushed bodies to circumvent their doom and restore the zero-balance of &lt;i&gt;Va'lun&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;It happened, and they died.&lt;br /&gt;&lt;br /&gt;In the next infinite instant, the universe exploded and expanded infinitely to create existence as is now known. The gods were not entirely dead, they yet existed as ghosts--Omnipresent spirits which only managed a meager half-existence. With the final remains of their power, the gods put forth a plan. They would create a world which would self cultivate. It would live, flourish, and grow on it's own. And it would be given one ultimate goal--The resurrection of the gods.&lt;br /&gt;&lt;br /&gt;This world, of course, was &lt;i&gt;Valga&lt;/i&gt;. &lt;i&gt;Vaati, &lt;/i&gt;with her expert analytical abilities,&amp;nbsp;identified the best hunk of rock she could, shaped it into a sphere, and flooded it with water. &lt;i&gt;Venci, &lt;/i&gt;with his burning tenacity, shaped the land of the world, set it's core ablaze, and gave it's tectonic planes their first, infinite push. &lt;i&gt;Maya&lt;/i&gt;, ever so sorrowful for her mishaps, created weather cycles and the first forces of nature.&amp;nbsp;&lt;i&gt;Ooin&lt;/i&gt;, with his careful and deliberate touch, created the first non animal life forms. Then &lt;i&gt;Koren&lt;/i&gt;, a master of mediation, created the first language and left scrolls of immense knowledge for the emissaries they would create. &lt;i&gt;Jalga&lt;/i&gt;, then, with her careful and loving attention, created the first animal as a derivative of &lt;i&gt;Koren&lt;/i&gt;'s first creation, which would form the base for all other animals. Then finally, &lt;i&gt;Horan&lt;/i&gt;, who spent the last remnants of his energy casting his soul into the earth, so he could ever-so-deliberately track and guide the progress of life toward their ultimate goal.&lt;br /&gt;&lt;br /&gt;This was, and is, &lt;i&gt;Valga&lt;/i&gt;. It's relatively small, compared to our planet. Do not fret, though, for in the coming weeks you shall learn the true meaning of "big things come in small packages.", for the world of &lt;i&gt;Valga&lt;/i&gt;&amp;nbsp;is yet vast and bountiful.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-7411267610993176988?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/7411267610993176988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2012/01/day-1-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7411267610993176988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7411267610993176988'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2012/01/day-1-world.html' title='Day 1: World'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-6941733700644808226</id><published>2012-01-01T03:05:00.000-08:00</published><updated>2012-01-01T03:09:45.337-08:00</updated><title type='text'>2012</title><content type='html'>Hi internet, it's been a while.&lt;br /&gt;So it seems, after all, that the world did not end at the split infinity of a second following the end of December 31st, 2011.&lt;br /&gt;&lt;br /&gt;Fun fact: This year, 2012, will end on a Monday. Today is Sunday. Is that relavant? I don't think so, actually.&lt;br /&gt;&lt;br /&gt;I'll be taking a slightly different direction with my "hello, new year!" post than everyone else probably is. I don't want to summarize my year of 2011. I don't want to reminisce or some crap like that. Instead, now is a perfect opportunity to reflect on my faults and what I did wrong, for it is in your own faults that you may eventually find the way to a better self.&lt;br /&gt;&lt;br /&gt;I spent way too much time doing nothing.&lt;br /&gt;&lt;br /&gt;When I say "nothing", though, I don't mean I loafed around being entirely unproductive, although I admit there was quite a bit of that as well. What I mean is that I spent too much time &lt;i&gt;trying&lt;/i&gt; to be productive and not &lt;i&gt;being&lt;/i&gt;&amp;nbsp;productive. I would agonize over a careful plan in my head, trying to come up with a perfect solution to a problem. I told myself I didn't do this, too. Yes, I denied that I did this to myself, which I now see fed the problem due to my own denial.&lt;br /&gt;&lt;br /&gt;And then I was too inhibited. I often let inhibitions, reservations, fears, doubts, pressures, etc. overcome me and reduce me to an unproductive whiner machine. And trust me, I whined to myself a lot. Spending too much time being inhibited by these feelings further fed the problem because I was not able to get anything done. I didn't deal with these problems, and they self-perpetuated. Just how it goes, I guess.&lt;br /&gt;&lt;br /&gt;I also let my doubts maim my confidence. Confidence is a surprising key to creating good work. Sometimes someone can have the potential within themselves to do great things, they just need the confidence--the belief in themselves--to realize it. For a long time I confused confidence with arrogance, I must confess. But now I see the difference.&lt;br /&gt;&lt;br /&gt;Upon reflection, it's apparent to me that these problems were not separate, and such is the way of things. I felt that, recently, as I identified and attempted to deal with one of these problems, the others would lessen too. The connection was obvious.&lt;br /&gt;Ultimately though my problems manifested into a boulder. But it was not just any boulder, it was a boulder I drug with me on my shoulders. Not only did it slow me, but it fatigued me and drained me. And now I'm casting off this boulder. I'll always remember the boulder, though. I'll remember my experiences with it, so that in the future I know not to put another boulder on my shoulders, because I know how badly it affects me.&lt;br /&gt;&lt;br /&gt;Peace out, internet.&lt;br /&gt;Have a great year.&lt;br /&gt;I hope you may all realize your flaws,&lt;br /&gt;and overcome them.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-6941733700644808226?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/6941733700644808226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2012/01/2012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6941733700644808226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6941733700644808226'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2012/01/2012.html' title='2012'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-8247267085543718167</id><published>2011-12-16T21:36:00.000-08:00</published><updated>2011-12-16T21:36:00.116-08:00</updated><title type='text'>Hey, I'm learning Japanese</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: large;"&gt;ああ！これは凄いです！&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;So, yes.&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;(そうですね？）&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;I'm really bad, but I'm working at it.&lt;br /&gt;Hope is to start making stuff in Japanese as well eventually.&lt;br /&gt;Plus, how can you possibly go visit Japan without speaking Japanese?&lt;br /&gt;You can't, without your hand being held.&lt;br /&gt;No, I want to adventure.&lt;br /&gt;I'll probably still make a fool of myself anyway!&lt;br /&gt;Like that time I emailed Pixel about Rockfish and probably sounded extremely silly.&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;(because I had to use Google translate a lot--I didn't know how to say most of the things I was trying to. Fantastic!)&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: xx-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Plus, emotes.&lt;br /&gt;&lt;span class="Apple-style-span" style="background-color: white; font-family: Geneva, Arial, Helvetica, sans-serif; font-size: 23px;"&gt;(^o^)/！！！！！！！&lt;/span&gt;&lt;br /&gt;かわいい&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;かわいい&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;かわいい&lt;br /&gt;かわいいよ！！！！！！！！ですですですですですです&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Just kidding. I'm not like that... I swear!!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-8247267085543718167?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/8247267085543718167/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/12/hey-im-learning-japanese.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8247267085543718167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8247267085543718167'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/12/hey-im-learning-japanese.html' title='Hey, I&apos;m learning Japanese'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-4987792077002259188</id><published>2011-12-15T23:12:00.000-08:00</published><updated>2011-12-15T23:14:11.105-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Applications'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><title type='text'>Level Editor Project</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-QYTX-BrkcV8/TurnxKJkIFI/AAAAAAAAAUo/qm92SopmBp8/s1600/Screen+Shot+2011-12-13+at+8.48.05+PM.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://3.bp.blogspot.com/-QYTX-BrkcV8/TurnxKJkIFI/AAAAAAAAAUo/qm92SopmBp8/s400/Screen+Shot+2011-12-13+at+8.48.05+PM.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Here's a WIP screenie of my new level editor project. I'm making it because my other preferred editor, Ogmo, has been missing some features that I'd like to have.&lt;br /&gt;&lt;br /&gt;It's a fully UI editor--You create and configure your entire project within the application. One thing I disliked about Ogmo was having to write out project XML's. It was nasty...!&lt;br /&gt;&lt;br /&gt;I also tried to remove a lot of the redundancies and complexities of Ogmo. Some of the properties just felt pointless, and having to sort through a manual and tutorial repeatedly to find the info you want felt.. Well, unintuitive. That's why I'm placing such a heavy focus on getting it all done within the UI.&lt;br /&gt;&lt;br /&gt;I disliked Ogmo's limited layering system, so instead my editor uses numeric z-ordering. I find this a lot more intuitive because in Ogmo I'd sometimes run out of layers to layer on my background tiles. The only way to get around this was to add in a whole new layer in the project file. A whole new layer just for maybe one or two tiles? Aaaaahhh... My level loading code got pretty nasty because of stuff like that. I also added rotation, scaling, and indefinite grid-snapping. This lets you use this editor easily as either tile-based or otherwise.&lt;br /&gt;&lt;br /&gt;And finally there will be a "map" or "universe" editor. It's for designing the position of each level in relation to each other so that you can build your world-map visually. This is a feature I'm very excited for, because in my experience connecting levels has always been a painful and relatively blind process.&lt;br /&gt;&lt;br /&gt;So, this post is running pretty long, but all in all this is my desired level editor. I'm very glad that I've made this and it's been very rewarding so far. Don't be fooled though, there's still much more work to do. When I'm "done" I'll release it (since it's a generalized tool) for anybody to use. Along with it I will also include the source code. Behold, my terribly&amp;nbsp;kludgy Objective-C code! Har har.&lt;br /&gt;&lt;br /&gt;See 'ya!&lt;br /&gt;&lt;br /&gt;Also: If you want to follow the editor's progress follow me on Twitter @BlueSweatshirt(link in sidebar) or keep an eye on #OperationLevelEditor.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-4987792077002259188?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/4987792077002259188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/12/level-editor-project.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4987792077002259188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4987792077002259188'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/12/level-editor-project.html' title='Level Editor Project'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-QYTX-BrkcV8/TurnxKJkIFI/AAAAAAAAAUo/qm92SopmBp8/s72-c/Screen+Shot+2011-12-13+at+8.48.05+PM.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-3178536254246917427</id><published>2011-12-14T21:11:00.000-08:00</published><updated>2011-12-14T21:11:01.243-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Design'/><title type='text'>Concept: Action Tactics</title><content type='html'>Hello! Today I'd like to talk about an idea I had for a game. I'll go over the basic concept and then some specific details of how it should work. And most importantly, I'll talk about why. For one, I think this is a neat sort-of-hybrid-idea and I'd like to share it. And for two, I think it's good, as developers, to share the thought process that goes behind design decisions. So, here we go!&lt;br /&gt;&lt;br /&gt;This idea focuses on the action(or battle, if you will) system in a game. It's a combination of what I like about both action games and turn-based games. In action games, you get high-tension combat with a focus on mechanical skill.(usually!) In turn-based games(particularly RPGs, I suppose) you get to coordinate groups of people and plan strategically. But for me, I've always wanted an action game where I control a party. That's very difficult, of course, since in an action game the action never stops. Well, this idea is kind of a cheat.&lt;br /&gt;&lt;br /&gt;You have two groups on a playing field, presumably the player's party and the enemies. There are turns. Each whole party gets their own "phase" where they coordinate their team's actions. Within a phase each unit in a party has a turn. During their turn the player controls them like they would in an action game. Turns are limited based on time. Time, because, in an action game the action always goes on. Limiting by time is the most logical conclusion because you don't want the flow to stop. Time also happens to be a key balancing factor in most action games, so you keep that element. Overall, it helps the battle feel much more like you're playing an action game.&lt;br /&gt;&lt;br /&gt;When a single unit's turn is done, it very quickly switches to the next unit. When everyone's turn is done there is a phase switch. There is never a pause.&lt;br /&gt;&lt;br /&gt;Units can also "wait", forfeit their turn. Doing so adds the current time they had left to their next turn, so they can do even more actions. There are a few reasons for this. One, so that the player is not left waiting for their character's turn to end if they don't need the rest of their time. Two, to add another element of strategy to time. For instance, some powerful attacks may require more time to execute. It also rewards the player for using their time efficiently, another element of action game pacing.&lt;br /&gt;&lt;br /&gt;For spells/skills/etc there would be hotkeys rather than menus. Menus take time to scroll through, and that really doesn't work with a time-based system.(that's why action games don't really have them!)&lt;br /&gt;&lt;br /&gt;There would be no way to survey the battle and gain your bearings. It all just happens. During the enemy team's phase the camera does not shift focus to their units. Instead, you keep an eye on your own. In an action game you're never really afforded omniscience-- You have to observe with your own eyes, so the same concept is applied here. This also lets elements of stealth and deception come into play, which do sometimes play a role in action games.&lt;br /&gt;&lt;br /&gt;Remember the goal here is to bring the turn-based game elements and benefits while maintaining the vibe and pace of an action game. If I wanted to do it the other way, and make a turn-based game with action game elements, I might do things like add menus to choose skills from and let the player be omniscient of the playfield. But in this case, I want to keep those action game elements. Where you're not some puppeteer, but instead directly in the action.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-3178536254246917427?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/3178536254246917427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/12/concept-action-tactics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3178536254246917427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3178536254246917427'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/12/concept-action-tactics.html' title='Concept: Action Tactics'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-7363810862146960349</id><published>2011-12-06T23:37:00.001-08:00</published><updated>2011-12-07T00:10:52.026-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Applications'/><category scheme='http://www.blogger.com/atom/ns#' term='Writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><category scheme='http://www.blogger.com/atom/ns#' term='Secret Project'/><category scheme='http://www.blogger.com/atom/ns#' term='Art'/><title type='text'>Secrets, Novella, and Nutella</title><content type='html'>Hello!&lt;br /&gt;Unlike the usual trend of musings and teasings, today I'm simply going to talk about what I've been doing. While, yes, it is a tease, it is not entirely a tease on &lt;i&gt;game development&lt;/i&gt;, something which I think I talk about for the majority of my time on here. So today I'm going to talk about art, writing, UI programming, and film.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Art&lt;/i&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-NsGlmoo_OeA/Tt8a68DKhYI/AAAAAAAAAUg/Wu_Ne3S_46I/s1600/surreal.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="214" src="http://1.bp.blogspot.com/-NsGlmoo_OeA/Tt8a68DKhYI/AAAAAAAAAUg/Wu_Ne3S_46I/s320/surreal.jpg" width="320" /&gt;&lt;/a&gt;In my art class I just finished a surrealistic painting. Is it good? I don't know! But one thing is for sure: I need a ton more experience with acrylic paint before I'll be able to satisfy my personal expectations. I also need to work on my steadiness with a brush-- It's something I'm not used to using, so I tend to get pretty shaky with it sometimes.&lt;br /&gt;&lt;br /&gt;I've also been working on my digital art skills for video games. Sure, I've done legions of sketches and stills, but it wasn't until recently that I've gotten interested in drawing/"painting" my game art rather than using low-res pixel-based art. I think it will propel the visual aspect of my games to new heights. And while, yes, I do have a certain love for pixel art and also for low-res art, it does not fit in with the kinds of games I'm looking to make. Also, I'd rather not do pixel art just for nostalgia's sake. And finally, aside from all that, it's been very refreshing and fun doing hand drawn game art! I'm enjoying it a ton.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Writing&lt;/i&gt;&lt;br /&gt;I've begun writing a short novel in the spirit of NaNoWriMo. I missed the actual event, so I'm just doing this for the sake of it. I think pushing myself to write a 50,000 word novel in a month will seriously propel my storytelling skills. I'm just over a week in and I'm already building technique like crazy. I can't guarantee the novel will be any good, but it will exist. So far it's relatively cohesive, but we'll see if that changes. Once I'm done I'll be putting it up at my site for download.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;UI Programming&lt;/i&gt;&lt;br /&gt;Macs are awesome to write UI with. My nuances with Xcode aside, I've found designing and programming UI with Cocoa to be a pleasurable experience. Some things, like populating a table, require somewhat crazy amounts of effort in the eye of a beginner like me, but now that I've learned how all the pieces of the puzzle fit together I'm finding it to be a very effective and well thought-out model with lots of flexibility. My current project is a UI level editor for a secret game project I have an idea for. I'm making it both for the learning experience and for it's application, because I can see this game as being one that requires a &lt;i&gt;ton&lt;/i&gt;&amp;nbsp;of level design. If the level editor comes out any good I'll open-source it for all you peoples. I'm going to try to make it as user-friendly and efficiently coded as possible. *ahem* Let's see how well that works out.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Film&lt;/i&gt;&lt;br /&gt;I'm beginning work on a short series called "Zombie Fast Food"(name may change). You may or may nor recall me making a trailer for this series earlier this year. Yes, well, so far they're related in name only. There is zombies, food, and survivors though, I assure you. This project is being done for my film class at school. The main goal with this series is to gain experience in a wide and balanced variety of film making elements and to use my surrounding resources well. Visual storytelling, cinematography, post-production, pre-production, makeup, etc. There are lots of run-down and rickety buildings amidst a forest-like setting here, so I thought that would work perfectly for a somewhat-cliche zombie movie. It breaks off from the zombie movie cliche in that it's not really a horror or action movie, per se, it's more of a drama. We'll see how this goes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Anyway, that's all for now! I'll post results as soon as things materialize.&lt;br /&gt;&lt;br /&gt;Wondering how Nutella got in the title? Keep wondering.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-7363810862146960349?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/7363810862146960349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/12/secrets-novella-and-nutella.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7363810862146960349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7363810862146960349'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/12/secrets-novella-and-nutella.html' title='Secrets, Novella, and Nutella'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-NsGlmoo_OeA/Tt8a68DKhYI/AAAAAAAAAUg/Wu_Ne3S_46I/s72-c/surreal.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-8934978376709473454</id><published>2011-11-27T15:27:00.001-08:00</published><updated>2011-11-27T15:52:01.923-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Design'/><title type='text'>Design with Verbs</title><content type='html'>So lately I've been thinking about lots of rather esoteric things like "what's the secret sauce to video games?" and no matter how much time you spend in the &lt;i&gt;thinker pose&lt;/i&gt;&amp;nbsp;that philosophy will mean nothing unless you find a way to apply it in your life.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/commons/thumb/5/56/The_Thinker,_Rodin.jpg/450px-The_Thinker,_Rodin.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="400" src="http://upload.wikimedia.org/wikipedia/commons/thumb/5/56/The_Thinker,_Rodin.jpg/450px-The_Thinker,_Rodin.jpg" width="300" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;(&lt;a href="http://en.wikipedia.org/wiki/The_Thinker" target="_blank"&gt;Image Source&lt;/a&gt;)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;The result of pondering such has been me thinking about better ways to approach designing games. I won't pretend like I spent hours on end deliberating over a delicate conclusion; it was about 10 minutes of thought in the middle of me fighting a battle in Final Fantasy Tactics. I figured that since what makes a game a game are the elements of &lt;i&gt;interaction&lt;/i&gt;&amp;nbsp;and &lt;i&gt;change&lt;/i&gt;, that good design focuses heavily on defining what&amp;nbsp;&lt;i&gt;interaction&lt;/i&gt;&amp;nbsp;and &lt;i&gt;change &lt;/i&gt;embody in your game. In other words, how do you &lt;i&gt;interact with&lt;/i&gt;&amp;nbsp;and &lt;i&gt;change&lt;/i&gt;&amp;nbsp;the game world when you play the game?&lt;br /&gt;&lt;br /&gt;And this brings me to my momentarily brainstormed montra: "Design with Verbs".&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Often I notice both seasoned and aspiring game developers alike will design a game in terms of &lt;i&gt;things&lt;/i&gt;, in terms of &lt;i&gt;nouns&lt;/i&gt;. "we'll have a hero named Sparky the&amp;nbsp;Yodeler!", or "we'll have a ton of levels and collectables and oh my gosh ACHIEVEMENTS."&lt;br /&gt;&lt;br /&gt;Not that there's anything wrong with that, but that's not designing the &lt;i&gt;interaction&lt;/i&gt;&amp;nbsp;or &lt;i&gt;change&lt;/i&gt;&amp;nbsp;in your game. Sure, defining that kind of stuff is very important to talk about, but that's not what will form the interaction of your game. You won't have anything to go off of from that! You just have a character and you know that you want lots of levels. There's no &lt;i&gt;verbs&lt;/i&gt;&amp;nbsp;in there to flesh out what a player will &lt;i&gt;do&lt;/i&gt;. And let's face it, games are all about interacting, right?&lt;br /&gt;&lt;br /&gt;Instead, designing with verbs is about(ideally before designing anything else) defining how the player will &lt;i&gt;interact&lt;/i&gt;&amp;nbsp;with your game. It can be as simple as defining how your character moves.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"we have a character that can move left, right, up, and down. There's a little bit of friction and the movement is a little bit slippery."&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;Now we're getting somewhere! That's basic and almost an afterthought to some designers. But it's important. What is the player going to be &lt;i&gt;doing&lt;/i&gt;&amp;nbsp;for a majority of the time they play the game? Moving!(I assume)&lt;br /&gt;&lt;br /&gt;But now let's be a little bit less obvious.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"the goal of the game will be to get to the shining beacon at the end of the track. On the way there will be obstacles such as pits, which the player can fall into. Pits will be very dangerous because of the nature of the player's slippery movement, making them sometimes difficult to avoid."&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;Here you're designing an interaction and &lt;i&gt;deepening&lt;/i&gt;&amp;nbsp;the way the game is played. You're adding obstacles; difficulty and challenges which the player must overcome. But much more importantly, you're designing the &lt;i&gt;interaction&lt;/i&gt;&amp;nbsp;in the game. You have substance here. This is already a functional game. You could fire up your preferred game development tools and make this right now. Then you'll have gameplay, which you can then judge how &lt;i&gt;fun&lt;/i&gt;&amp;nbsp;or &lt;i&gt;challenging&lt;/i&gt;&amp;nbsp;your game is, or whatever it is that you're going for.&lt;br /&gt;&lt;br /&gt;Designing with &lt;i&gt;verbs&lt;/i&gt;&amp;nbsp;creates playable substance, just like using &lt;i&gt;excessive italics&lt;/i&gt;&amp;nbsp;emphasizes the &lt;i&gt;italicized&lt;/i&gt; words.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-8934978376709473454?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/8934978376709473454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/11/design-with-verbs.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8934978376709473454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8934978376709473454'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/11/design-with-verbs.html' title='Design with Verbs'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-6390741839574863156</id><published>2011-11-22T13:37:00.001-08:00</published><updated>2011-11-22T13:40:31.094-08:00</updated><title type='text'>Putting Up Prototypes</title><content type='html'>In the next week or so I'll be adding some of my game prototypes to my website. Some of them are just rapid development challenges, others are just me messing with a new mechanic or concept. I'm thinking I'll include source code for most of them. These are less for playing and more for learning and sharing some ideas I've had for games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-6390741839574863156?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/6390741839574863156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/11/putting-up-prototypes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6390741839574863156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6390741839574863156'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/11/putting-up-prototypes.html' title='Putting Up Prototypes'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-3146531353154060333</id><published>2011-11-20T20:38:00.001-08:00</published><updated>2011-11-20T20:40:22.251-08:00</updated><title type='text'>Two Bold Words</title><content type='html'>&lt;b&gt;SKYWARD SWORD&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;The Legend of Zelda: Skyward Sword has came out, and this officially marks my 1-week break from all serious game dev work.(I also happen to have a 1-week break from school right now. Convenient!)&lt;br /&gt;&lt;br /&gt;So far:&lt;br /&gt;This game is the shiz. Freshest and most invigorating video game I've played in a long, long time. Perhaps ever. I might do an analytical post soon on what exactly makes me tick in this game.(tick, in the extremely positive sense.) But for now?&lt;br /&gt;&lt;br /&gt;I adventure.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-3146531353154060333?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/3146531353154060333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/11/two-bold-words.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3146531353154060333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3146531353154060333'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/11/two-bold-words.html' title='Two Bold Words'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-4940664954141181543</id><published>2011-11-10T11:06:00.001-08:00</published><updated>2011-11-10T11:48:11.161-08:00</updated><title type='text'>Gimmicks &amp; Designing with a Goal</title><content type='html'>I'll start off by saying that I dislike gimmicks in games. By gimmick, I refer to a mechanic of any general incentive that was made with the intention to extort you into playing for longer periods of time. Achievements, stars in games like Angry Birds, and even special tokens or something in a platforming game. These are things that don't impact the gameplay or deepen the experience-- they solely exist to entice the player to keep on playing.&lt;br /&gt;&lt;br /&gt;In a way, I see it like adding sugar to fruit juice. The juice has it's own natural sugar, but the producer adds in more sugar to entice you into drinking more and to hook you on it... So that they can sell more juice! It adds no nutritional value, and it is in fact quite unhealthy.&lt;br /&gt;&lt;br /&gt;At this point, when I go to play a game like Angry Birds, I simply ignore achievements and stars. Thankfully, they don't inhibit the experience(unlike the unavoidable added sugar) so I can ignore it. It doesn't "break the deal" for me, I can look past it and still enjoy the game. And it's not like I'm not an offender of this criticism either, I've certainly made pointless gimmicks in my games before.&lt;br /&gt;&lt;br /&gt;The main issue here is, to reiterate, that the gimmick doesn't really do much to add value to the game or add to the experience. It's just there to hook you, like sugar. That's what I dislike! I dislike that kind of extortion which only serves to get you to play more.&lt;br /&gt;&lt;br /&gt;Going back to the fruit juice comparison, some game developers even refer to watering down their juice so that you have to drink more to get the same amount out of it. That is also a big no-no for me, for the same reason. That is a deal-breaker for me, when the tacked-on extortion actually gets in the way of and interferes with my play experience.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And now that brings me to my second idea: Designing with a Goal.&lt;br /&gt;&lt;br /&gt;Just like probably any piece of art, you design around a goal. One central idea you want to emphasize, or one outcome you are aiming for. Mario is about platforming, Zelda is about saving the world, Call of Duty multiplayer is about competitive engagements. Some games have a less concrete or clear goal than others, such as Zelda I'd argue. But the general point is that in some form a game is usually designed with a goal in mind.&lt;br /&gt;&lt;br /&gt;As a designer, I've found that designing with a clear goal or theme in my mind helps me create, overall, a much more coherent experience. And I am not saying that you define limits for your game or narrow your focus, deciding to only focus on one core mechanic or idea. I'm talking about having one overarching idea that guides the vision for how you design your game. For instance, with Z4R, the overarching vision is to create a game that's focused on precision, thoughtful play, and having great touch controls. It's not about limiting your vision, it's about directing it.&lt;br /&gt;&lt;br /&gt;And also, as a big fan of games, I've had a ton of influence from the games I've played-- for better and for worse. Many times I have included things in my game that &lt;i&gt;do not&lt;/i&gt;&amp;nbsp;fit my goal for the game. I included them because it seemed like 'convention' and because it's just something you do to make a more complete game, or I dare say, because it sounded 'cool'. No! I was making gimmicks which were bad in the original games in the first place. I was playing by convention and not evaluating my influences to see if they fit in with the vision I had for my game. They didn't.&lt;br /&gt;&lt;br /&gt;I didn't want to create a game that extorted the player into playing more and more. Because my goal wasn't to hook them for hours on meaningless things, my goal was to create a deep and meaningful experience that was constructive and coherent. It wasn't like I needed to hook them for long periods of time to sell subscriptions.(*cough cough* WoW) My goal in mind was not to sell my game and loot my playerbase. It was to make a solid, 'legit' experience first and foremost.&lt;br /&gt;&lt;br /&gt;And that is always the overarching goal in mind when I make games, to make a legit, awesome experience. At the very least, that is what I try to do. I have to be careful sometimes not to lead myself astray with conventions. I am an offender. You, if you're a designer, have also probably been an offender at some point. The idea is to make everything you design in your game 'matter' in terms of your overall goal. Directly or indirectly.&lt;br /&gt;&lt;br /&gt;Design with your goal in mind.&lt;br /&gt;Design with vision.&lt;br /&gt;Design with integrity.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Much of the thought in this post was sparked by reading Adam Saltsman's post on "&lt;a href="http://blog.adamatomic.com/" target="_blank"&gt;Contrivance and Extortion&lt;/a&gt;", so do go check that out as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-4940664954141181543?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/4940664954141181543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/11/gimmicks-designing-with-goal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4940664954141181543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4940664954141181543'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/11/gimmicks-designing-with-goal.html' title='Gimmicks &amp; Designing with a Goal'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-3528451789224876748</id><published>2011-11-06T17:42:00.000-08:00</published><updated>2011-11-06T17:42:12.947-08:00</updated><title type='text'>PP2X+ Indev Video 1</title><content type='html'>Here's the first video ever of Pocket Protector 2X+(the official name for the revamped version of Pocket Protector)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/jPrn_smxNz8" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;In other news:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The game will be sold for $1.99&lt;/li&gt;&lt;li&gt;Donating $1.99 or more to my site will get you the game for free when it is done.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;More to come!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-3528451789224876748?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/3528451789224876748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/11/pp2x-indev-video-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3528451789224876748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3528451789224876748'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/11/pp2x-indev-video-1.html' title='PP2X+ Indev Video 1'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/jPrn_smxNz8/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-160989762596047537</id><published>2011-10-12T18:12:00.000-07:00</published><updated>2011-10-12T18:12:10.501-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Pocket Protector'/><category scheme='http://www.blogger.com/atom/ns#' term='Z4RDTD'/><title type='text'>The Good, The Bad, and The Ugly</title><content type='html'>A lot has been going on lately! So I'd like to give a quick summary of what I've been up to.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;The Good&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;Three new projects have been started. While I am not ready to announce two of them, there is one that I will share: Pocket Protector is being revamped completely. I'm going back and expanding on the game to better take advantage of the engine I built and to realize the vision I had for the game. Some new features include an entirely redone menu system(you're welcome, right??), redesigned enemy AI, new spells, more enemies, and a redone dungeoning system. And that's just the tip of the iceberg, guys, I promise.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;The Bad&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;I haven't had nearly as much time to work on things in the past few weeks. I got sick, have tons of schoolwork, and have been swamped with preparing for college. Despite that, I've been doing what I can to try to keep my pace.&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;The Ugly&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Z4R is coming along just fine, but it's taken the backseat for now in lieu of my other projects. Technical issues from working with the iOS platform have slowed development greatly due to my unfamiliarity with it's innards, so it's nice to be working on a game like Pocket Protector again where I can focus on the content &amp;amp; features rather than the technical side of things. I expect that development will be slow on Z4R for quite some time while I continue to familiarize myself with the iOS platform.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To close things off on a POSITIVE note, I'm opening a suggestion box for Pocket Protector in case there is anything you'd like to see in the new version. I'm very interested in your feedback!&lt;br /&gt;&lt;a href="https://docs.google.com/spreadsheet/viewform?formkey=dEM0VXNqako0S1UzN0E3M3NITjR3bFE6MQ"&gt;Suggestion Box&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-160989762596047537?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/160989762596047537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/10/good-bad-and-ugly.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/160989762596047537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/160989762596047537'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/10/good-bad-and-ugly.html' title='The Good, The Bad, and The Ugly'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-5001392456897409069</id><published>2011-09-25T22:44:00.000-07:00</published><updated>2011-09-25T22:44:32.299-07:00</updated><title type='text'></title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-xe7Po225Vk0/ToANO1BK3ZI/AAAAAAAAAT4/m852x3hl9jY/s1600/z4r_leavingearth.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-xe7Po225Vk0/ToANO1BK3ZI/AAAAAAAAAT4/m852x3hl9jY/s1600/z4r_leavingearth.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Z4R has ditched it's black and white style, officially!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;So there I was a week or so ago, sipping my coffee, and all of a sudden I had this &lt;b&gt;startling, unexpected&lt;/b&gt;&amp;nbsp;realization.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;These graphics are ugly.&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Well, turns out I was right! While black and white may be a neat style, I don't think it was giving me what I wanted for my game, and that's why I changed it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I still wanted the sprites to be a bit blocky, but I also wanted some higher fidelity, so I doubled the pixel resolution of my sprites. I think the result is looking quite nice. So behold, Z4R's new graphic style.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Read some more details about my game after the break, including a story teaser!&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;The basis for this art style is that I wanted to reflect two things: the feeling of being isolatated in deep space, and actual lighting conditions of space itself.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The colors are cold and desaturated. There is very little light in space, and the tiniest bit of radiance makes a big deal. Nothing is alive, warm, or happy. The only warm, green sigil of life in this cold dark space is you, and up here even your once vibrant green seems dull and decrepit.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As you fly, fly away from the blue, bright earth, the lights of humanity fade from perception and only the cold dark void awaits you. This isn't an emo poem, &lt;i&gt;this is Z4R.&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Fly, fly space ranger; denizen of salvation! Venture through reaches of darkness and return to us the the Catalyst of Dreams! Use it to cast off the curtain of oblivion from our Precious Earth.&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-5001392456897409069?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/5001392456897409069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/09/z4r-has-ditched-its-black-and-white.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5001392456897409069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5001392456897409069'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/09/z4r-has-ditched-its-black-and-white.html' title=''/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-xe7Po225Vk0/ToANO1BK3ZI/AAAAAAAAAT4/m852x3hl9jY/s72-c/z4r_leavingearth.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-6470480201419773665</id><published>2011-09-12T21:15:00.000-07:00</published><updated>2011-09-12T21:15:21.440-07:00</updated><title type='text'>Mac and iOS are merging</title><content type='html'>&lt;span class="Apple-style-span" style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;Are iOS and Mac OS X merging? Will Mac OS XI and iOS be the same thing? Or will it happen even sooner? Only time will truly tell, but there are a number of factors which scream "yes" to me.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1. App Store&lt;/div&gt;&lt;div&gt;Mac now has an app store. Wow, Apple is now in a prime position to merge the Mac and iOS app stores. They both function very similarly, and I wouldn't be surprised if the only thing that separated both stores in Apple's data servers was some metadata for filtering which app would show up on which store. In other words, it'd probably be hella easy for Apple to make both stores merge. Distribution is crucial, after all. Especially since all iOS apps go through the App Store.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;2. Fullscreen&lt;/div&gt;&lt;div&gt;This one's a no-brainer. iOS apps work in full screen, and now Mac apps can work in full screen. It's a simple comparison, yes, but there could be quite a bit to it. In the initial transition, for universal apps I can easily see the iPhone variant running in windowed mode and the iPad variant running in full screen. It's a possibility.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;3. New gestures&lt;/div&gt;&lt;div&gt;The new multitouch gestures are pretty much the same ones you can use on iOS. There is developer support which functions extremely similarly across OS's for tracking multi-touch behavior. Mac apps are also beginning to react much like iOS apps would with the gestures— very springy, with inertial controls and a "stretchy" feel are now present on the Mac-- identical to the way it behaves on iOS. If Mac users are more familiar with the same gestures used on iOS, then it will be much more natural to use iOS apps from the start. And that might be exactly what Apple is trying to do&lt;span&gt;; trying to get you eased into the "iOS way" before they integrate the OS's entirely. Smooth transition!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;4. Same foundation powers Mac and iOS&lt;/div&gt;&lt;div&gt;To put it simply, iOS runs a variant of Mac. They're both built on the same foundation, but have different "presentation" layers. All the nasty stuff down below is relatively the same. This is important, as it means that iOS apps can effectively run on Mac since they all have the same "plugs". The iOS simulator is NOT an emulator. The actual code is being run on the machine, not through an emulated abstraction layer-- that's why apps will run faster on Mac than they do on iOS. If it was an emulator, and it tried to mimic the kind of environment needed the run iOS apps, there would be massive performance hits. To put it simply, nothing is in the way of iOS code from running on Mac. "it just works".&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;5. Changing UI conventions&lt;/div&gt;&lt;div&gt;Some of the latest Mac apps have been quite different from conventional desktop apps; they've had large buttons with obvious page-based navigation. Gee, sounds like iOS! App icons now have "badges" just like iOS has. These are all small changes, but a lot of +1's really add up over time. Oh, and did I mention the twitter app? It looks identical to its iPad cousin. If the code is so portable that you can port an app from iOS to Mac with minor visual and functional changes, Apple must be doing some big stuff under the hood.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If this trend continues for 10.8, I will have very few doubts that iOS and Mac will merge. The groundwork for it has already been laid. It was possible from the start. How long has this been part of Apple's master plan? Was iOS intended to merge into Mac from the very beginning? Was Apple initially using the iPhone, back in 2007, to test if touch was the new way to go? Was the iPad an extension of these tests? I see something "revolutionary" on the horizon. And quite frankly, I'm extremely excited for what the future brings.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;DISCLAIMER:&lt;/div&gt;&lt;div&gt;Don't be afraid to fact-check and correct me. There might have been some details I missed. Please let me know.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-6470480201419773665?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/6470480201419773665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/09/mac-and-ios-are-merging.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6470480201419773665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6470480201419773665'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/09/mac-and-ios-are-merging.html' title='Mac and iOS are merging'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-7204299390117139646</id><published>2011-09-09T01:05:00.000-07:00</published><updated>2011-09-09T01:28:32.991-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='For Developers'/><category scheme='http://www.blogger.com/atom/ns#' term='Design'/><title type='text'>How I Design Games</title><content type='html'>For the past eight years or so years I've had a fixation for creating video games. For the longest time, I was under the impression that the key to success was having an amazing planning document. It's taken me a long time to figure out my ideal way of doing things, and I'll give you one hint: it doesn't involve making your planning document amazing.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First of all, clear you mind of the concept that a planning document should be to any extent pretty, organized, specific, or "finished". Worrying about these things is pointless. You're out to make a game, not a planning document. Don't lie to yourself. Don't worry about appearances at this point, either. You can work on the concept art of your characters another time-- the game design document is about behavior and how things act. Specific details are best left to work out during the actual development, where you can actually &lt;i&gt;test&lt;/i&gt; if certain things work well or not.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next, clear your mind of the notion that your planning document is a "document". Clear your mind of the stereotype you place on creating a "document" and what you try to achieve in doing so. Now, let's recreate your definition of a game design document: "A place to write down all my ideas and keep notes of things I should try".&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Notice I said "try", not "do". A decision in a game should never be final. Not until the game is "done", and I mean it. Your goal is to make a good game, and at any given time a mechanics shift might make it necessary to rework other elements of the game. It's fine, it's usual. Get used to the mindset that no idea is cemented in once you write it down, it'll be a service to yourself.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In fact, I would specifically encourage you to keep "try" lists. If you have a mechanic you're hazy on, write down a list of your different ideas on how to approach it. All too often I made the mistake of trying to design the final idea first. Bad! Write ALL OF YOUR IDEAS DOWN. Use a deductive approach, and eliminate the approaches you dislike until you're left with your most favorable one. I've found that in the process of this testing, you'll sometimes even think of a totally new approach which you'll like and end up going with.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Finally, I'd like to share what I think is the most important idea of this post. Don't write your document top-to-bottom. Don't work out every little detail of a concept before moving onto another. Outline your whole game, and then get more specific. I'll repeat. Outline, and then get more specific. You do this so you can see a picture of your whole game as soon as possible, and design it with everything on the table in front of you. When you work on things by just going top-to-bottom(not referring to writing on the page, but in your approach to working out your ideas on paper) you tend to get all stuck up in designing one concept without considering the others. It then becomes easy to focus on a small, possibly insignificant, chunk of your game when you really should be paying attention to the game as a whole. I can't emphasize enough the importance of this point. This approach has become absolutely fundamental for me to get &lt;i&gt;anything&lt;/i&gt; done.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Bringing everything together:&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Don't worry about style, neatness, or polish.&lt;/li&gt;&lt;li&gt;Save the artwork for later&lt;/li&gt;&lt;li&gt;Don't try to be super-specific. "Come on, don't sweat the details!" - Hades(Hercules • Disney)&lt;/li&gt;&lt;li&gt;Leave working out the details to testing.&lt;/li&gt;&lt;li&gt;Write all of your ideas down.&lt;/li&gt;&lt;li&gt;Try all of your ideas before settling with something that's "final"&lt;/li&gt;&lt;li&gt;Be open to reworking concepts as the rules of the game change&lt;/li&gt;&lt;li&gt;Design your game &lt;b&gt;as a whole&lt;/b&gt;, not "top-to-bottom".&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;Hope it helped!&lt;/div&gt;&lt;div&gt;If anyone else would like to share their approaches, please email it to me or post a link or something in the comments. I love this kind of stuff!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-7204299390117139646?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/7204299390117139646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/09/how-i-design-games.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7204299390117139646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7204299390117139646'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/09/how-i-design-games.html' title='How I Design Games'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-4748423032849711233</id><published>2011-09-03T17:55:00.000-07:00</published><updated>2011-09-03T17:59:20.148-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Z4RDTD'/><title type='text'>Z4R - The Daily Saturn</title><content type='html'>Do you like &lt;i&gt;storylines?&lt;/i&gt; I do! That's why I made one Z4R.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Behold, The Daily Saturn, some sort of newsletter ran by some sort of publication company on some friggin' planet.(I assume it's not Saturn.)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://maninbluesweatshirt.com/z4r/news1.pdf"&gt;Read it here!&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Spoiler: it's about the game's storyline.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-4748423032849711233?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/4748423032849711233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/09/z4r-daily-saturn.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4748423032849711233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4748423032849711233'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/09/z4r-daily-saturn.html' title='Z4R - The Daily Saturn'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-9212835862170544758</id><published>2011-08-29T22:28:00.000-07:00</published><updated>2011-08-29T22:44:26.617-07:00</updated><title type='text'>Z4R - The following weeks!</title><content type='html'>'Dames and 'gents, take off your sweatshirts and relax. It's time for me to fill you in on what's been goin' down these past few weeks.&lt;br /&gt;&lt;br /&gt;Following the first few weeks of development, I've gotten a LOT done. Frankly, there isn't much to play, so it's arguable that I haven't 'done anything'. But! On the inside, there are some nice, finely tuned gears that are ready to handle my game. &lt;br /&gt;&lt;br /&gt;I've yet to do any true benchmarking, but I believe my game can push about 1000 stretched images and still retain 60 fps. This is great, because my game will probably never exceed more than 50 or 100 images on screen at once.&lt;br /&gt;&lt;br /&gt;I added two enemies, a simple drone which flies through the screen(traditional cannon fodder!) and then a sweeping enemy which will sweep through and fire some bursts of bullets at you. It's all pretty simple for now, but it's a start! With that, of course, I've added bullets and damaging. Each enemy will have a unique weak spot which will net you extra points if you can nail it-- more on that later.&lt;br /&gt;&lt;br /&gt;Behind the scenes, I made 5 new enemies'(including the sweeper and drone) graphics and design, but have yet to implement them. This engine for my game is written entirely by me(aside from gfx/sound which is done by cocos2d), so I have to add functionality on a need-by-need basis.&lt;br /&gt;&lt;br /&gt;Lately I've been heavily considering changing up the art style to incorporate color. I'm not entirely sure how I'd like to do it, but some life definitely needs to be breathed in to this rather drab feeling shooter.&lt;br /&gt;&lt;br /&gt;Oh yes, and, my summer vacation has finished and I've now returned to school. It's slowed things down a bit, needless to say.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-9212835862170544758?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/9212835862170544758/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/08/z4r-following-weeks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/9212835862170544758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/9212835862170544758'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/08/z4r-following-weeks.html' title='Z4R - The following weeks!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-7861146474526298388</id><published>2011-08-13T23:38:00.001-07:00</published><updated>2011-08-13T23:38:09.575-07:00</updated><title type='text'>The Hunt</title><content type='html'>&lt;p&gt;I made a game for the Twitter-centric No Text Game Jam, somewhat hosted by Shelby Smith. You make a game using the &amp;quot;no text&amp;quot; theme in under 8 hours.&lt;/p&gt;  &lt;p&gt;It took me about 3 and a half hours of work time.(lots of in-between breaks, heh)&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/-IyV7euQjFkc/TkdtSmTnBqI/AAAAAAAAASQ/fi5TGoT_Hy0/s1600-h/image%25255B5%25255D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="image" border="0" alt="image" src="http://lh4.ggpht.com/-tJojBsak80M/TkdtUIZweKI/AAAAAAAAASU/7TsFnapuIpE/image_thumb%25255B3%25255D.png?imgmax=800" width="513" height="420" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;In this game you play as a hunter in an African tribe. The God of the Hunt has offered you his help, but he can't communicate with you directly! He draws cave paintings to try to help you figure out what button to press to kill your prey. Be careful though, some of your prey may be hostile! One wrong move and you may never seen your tribesmen again.&lt;/p&gt;  &lt;p&gt;   &lt;br /&gt;Since there's no text, I don't need to tell you this story is never directly told in-game.&lt;/p&gt;  &lt;p&gt;You can download the game now, right &lt;a href="http://dl.dropbox.com/u/21167434/thehunt.zip"&gt;here&lt;/a&gt;.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-7861146474526298388?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/7861146474526298388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/08/hunt.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7861146474526298388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7861146474526298388'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/08/hunt.html' title='The Hunt'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/-tJojBsak80M/TkdtUIZweKI/AAAAAAAAASU/7TsFnapuIpE/s72-c/image_thumb%25255B3%25255D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-2057076330715772708</id><published>2011-08-13T13:45:00.000-07:00</published><updated>2011-08-13T14:13:25.115-07:00</updated><title type='text'>Smoothies, Smartphones, and Serenity</title><content type='html'>Hello, welcome to the "mobile" era of computing. I'm currently chilling on the beaches of Waikiki, sipping a delicious fruit smoothie, and writing a blog post on my iPhone about my enthusiasm for the direction computers are going in.&lt;br /&gt;&lt;br /&gt;With a smartphone, you're not tied to a desk. Hell, I'm at a fancy beach writing this post. I can go anywhere and take care of my business. I don't have to worry about my battery, I know it'll last me all day. I can use it while strolling down the main street, because it's so easy to handle. When sunset comes around, I'll stop for a moment to get that perfect picture of the pacific dusk, post it on my Twitter, and be on my merry way. Later that night I'll have a laugh with my friends, reading the silly comments they posted about my photo. Tomorrow I might go on a jog down the beach while enjoying some tunes streamed from Pandora. It's a much needed jog, too. I have to make up for those years and years of me spending 8 to 12 hours on a computer, you know! But hey, I don't fret. I can be anywhere, and do anything.&lt;br /&gt;&lt;br /&gt;Yes, this is the life!&lt;br /&gt;&lt;br /&gt;These devices are totally the future. I love them, and that's why I want to involve myself with them. These amazing little pocket devices are immensely powerful-- they give us, human beings, power. No longer are you tied to that desk. Walk free, as I do, enjoying both the real world and it's cyberspace in perfect harmony. It's just great being able to do any of your computing, or gaming, anywhere and everywhere.&lt;br /&gt;&lt;br /&gt;That's the beauty of where computers are going. "mobile" isn't simply referring to the device. It's referring to us.&lt;br /&gt;&lt;br /&gt;Now excuse me, I'm about to go inland for a traditional Luau. Aloha, brother!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-2057076330715772708?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/2057076330715772708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/08/smoothies-smartphones-and-serenity.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2057076330715772708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2057076330715772708'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/08/smoothies-smartphones-and-serenity.html' title='Smoothies, Smartphones, and Serenity'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-5388785655848830226</id><published>2011-08-11T21:36:00.001-07:00</published><updated>2011-08-11T21:36:31.681-07:00</updated><title type='text'>Mini Project: “Z4R”</title><content type='html'>&lt;p&gt;Today I’d like to talk about the iPhone shmup I’m making and some ideas I have for it. I consider this a mini-project, but it very well may take several months to finish.&lt;a href="http://lh5.ggpht.com/-KvbWdXaaHXk/TkStyjB6_OI/AAAAAAAAARg/hGQeA9ENCYc/s1600-h/image%25255B4%25255D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="image" border="0" alt="image" src="http://lh3.ggpht.com/-mRZBFxJkH4g/TkStzPUqodI/AAAAAAAAARk/S2mahFJPMfo/image_thumb%25255B2%25255D.png?imgmax=800" width="180" height="276" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;A screenshot of the current testing version. Looks spiffy, huh? Click for full res&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;I’ve got a couple core ideas tied to this game. The main gameplay mechanic is supposed to revolve around ammo conservation, and precise aiming. The challenge &amp;amp; reward mechanics will all be based around making a precise shot. One motive of this idea is to challenge the idea that touch screens don’t make well for precise input—I believe I can make a game where it’s entirely viable to be precise.&lt;/p&gt;  &lt;p&gt;The second reason comes from me noticing that most shmups throw around bullets without any kind of retention. It’s practically a staple of the genre to fire impractical amount of ammunition towards your enemies.(how do you even hold that much on your ship?!) Not only that, but players pretty much just hold down the fire button or turn on “auto fire” and simply spray bullets randomly. I think there is an untapped potential, so to speak, in bringing in elements of precision aiming into the genre.&lt;/p&gt;  &lt;p&gt;As a segue, one of the few virtues I see in the FPS genre is that aiming and ammo conservation play a big role. It’s actually important(usually)—and the player has to be smart about how they handle their lead. Inversely, imagine a FPS which allowed all players unlimited ammunition and where they’d never have to reload. It would be much more chaotic and mindless, surely. So in some ways, this game is a amalgamation of what I like about the “standards” of the shmup and FPS genres.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh3.ggpht.com/-aSFVF6feqQk/TkStzVZVrEI/AAAAAAAAARo/5JqIo1iVDcg/s1600-h/logo%25255B3%25255D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="logo" border="0" alt="logo" src="http://lh5.ggpht.com/-_8kdxyjxXLM/TkStzsWaEjI/AAAAAAAAARs/rsRvoYVXu3s/logo_thumb%25255B1%25255D.png?imgmax=800" width="181" height="125" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;For now, the name is pretty much temporary. It’s based on my old series of Z4R shmups. I might keep it, who knows! I made the logo just for fun&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;Breaking away from the segue, the second core idea of this game is the visual art style. I want to challenge myself to create a beautiful game using black and white(or more accurately said, grayscale) and chunky pixels. I don’t expect this to be an easy task, but I think it’ll be a huge payoff in the end if I can pull it off.&lt;/p&gt;  &lt;p&gt;Getting a little more technical, for the aiming I’ve minimalized the control scheme to single axis movement. The player can only move left and right, like in Space Invaders and Galaga. It’s easier for the player to initially control the game this way, but more importantly it puts a greater emphasis on the aiming and precision mechanics which I strive for. If the player could more on the Y axis too(vertically), then they would be able to move within an inch of their enemy and blast them, removing the need for thoughtful aiming. It’s these reasons which led me to this.&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&lt;em&gt;“I believe that ideas for a game design should not be polished until it’s actually running. What I do is play while creating, feel and think about what would make me like this game more. The problem with this method is that you can’t effectively create planning documents.” – Daisuke “Pixel” Amaya&lt;/em&gt;&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;As for how exactly I’m executing this game’s precision aiming emphasis, I’ve yet to completely decide. I’ve got a few ideas in mind, and I’m already starting to try them out. Whichever I think works the best will be what is present in the final game, naturally. I would normally try to plan this stuff out completely ahead of time, but thanks to my experiences from Pocket Protector and a quote from Daisuke “Pixel” Amaya(quoted above), I think I’d rather take that approach this time.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-5388785655848830226?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/5388785655848830226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/08/mini-project-z4r.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5388785655848830226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5388785655848830226'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/08/mini-project-z4r.html' title='Mini Project: “Z4R”'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/-mRZBFxJkH4g/TkStzPUqodI/AAAAAAAAARk/S2mahFJPMfo/s72-c/image_thumb%25255B2%25255D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-270019575627765228</id><published>2011-08-05T14:30:00.000-07:00</published><updated>2011-08-05T14:47:25.750-07:00</updated><title type='text'>Drowning In Hot Cocoa</title><content type='html'>Have you ever read a &lt;a href="http://en.wikipedia.org/wiki/August_2010_in_sports"&gt;super-duper-long&lt;/a&gt; Wikipedia page?&lt;br /&gt;&lt;br /&gt;Well, imagine that five times over in full pages of text. Yes indeed, that's how much I've read about Cocoa(the framework Mac/iOS is built on) in the past two days.&lt;br /&gt;&lt;br /&gt;Objective-C is an incredibly difficult programming language for me to work with. While I acknowledge it's just a different approach to many of the same concepts I'm used to in other languages, it does feel quite bloated. Thankfully, you're actually able to use C and C++ seamlessly with Objective-C, so that's been a life-saver for me. Cocoa itself though, I've found to be a pleasantly well thought-out library and it's been great working with it so far.&lt;br /&gt;&lt;br /&gt;On another less chocolaty note, Flash runs *ahem*, not so well on the iPhone. A blank frame of &lt;a href="http://flashpunk.net/"&gt;Flashpunk &lt;/a&gt;drawing one orange square topped off at 30 frames per second. I understand that Flashpunk hasn't exactly been optimized for efficiency, but I don't see any great way of getting around this-- Flash is just slow on iOS. It might work well enough for UI apps and slow-paced games, but not for something fast-paced like Pocket Protector.&lt;br /&gt;&lt;br /&gt;So with that, I now know I'll have to stick to native development. The possibility of Pocket Protector getting an iOS port has lessened, but is not completely gone. It was initially intended as a mobile game, so I might still carry out that intention. That said, it probably wouldn't be for a while. Don't get your hopes up, but if I were to do that I'd also add more content and refine the game quite a bit.&lt;br /&gt;&lt;br /&gt;For native development I've relegated my attention to two main libraries:&lt;br /&gt;- &lt;a href="http://polycode.org/"&gt;Polycode&lt;/a&gt;&lt;br /&gt;- &lt;a href="http://www.cocos2d-iphone.org/"&gt;Cocos2D&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Polycode is a cross-platform development library. The creator, Ivan Safrin, is actively working on(and for what I know, almost done with) an iOS port. Polycode is a pleasure to work with, and if you're into cross-platform libraries you'll love it.&lt;br /&gt;&lt;br /&gt;Cocos2D is Cocoa-centric, so I believe it only works on Mac and iOS. It's another excellent library, but doesn't have quite as much PC support as I'd like.(which Polycode does have.) So far it's been a nice, simplistic library. I wouldn't say it's anything to write home about, per se, but it's much better than writing pure OpenGL ES code.&lt;br /&gt;&lt;br /&gt;Once Polycode for iOS is in a usable state, I'm quite confident that I'll be using that to develop my games. The prospect of developing on Mac/Windows/Linux/iOS all with the same code base is very valuable to me. In the meantime, I don't see myself doing cross-development.(making the game/app for multiple systems as the same time with different tools/languages)&lt;br /&gt;&lt;br /&gt;I don't have much to show for my progress on iOS yet, since it's just some images moving and stretching around the screen. Once I get something cool going, I'll post up some screenshots or a video.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-270019575627765228?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/270019575627765228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/08/drowning-in-hot-cocoa.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/270019575627765228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/270019575627765228'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/08/drowning-in-hot-cocoa.html' title='Drowning In Hot Cocoa'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-7646191707611395421</id><published>2011-08-02T19:19:00.001-07:00</published><updated>2011-08-02T19:19:12.716-07:00</updated><title type='text'>New Ventures</title><content type='html'>Today I graciously received a MacBook Pro, and that means it's time forrrrr.... Making iOS games! I'm right about to pay that developer fee, then I'll be up and ready to get going.(opting to pay the dev fee now because on-device testing is valuable to me)&lt;br /&gt;&lt;br /&gt;Immediate plans are to get some of my flash projects up and running on iOS. Later I'll be more focused on native games, I can imagine. I'd like to make a UI app, but I'm currently not sure what I'd make.&lt;br /&gt;&lt;br /&gt;There's a very strong possibility that Pocket Protector will get a revamp and be ported to iOS. Very strong.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-7646191707611395421?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/7646191707611395421/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/08/new-ventures.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7646191707611395421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7646191707611395421'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/08/new-ventures.html' title='New Ventures'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-1371706665527505505</id><published>2011-08-01T15:31:00.000-07:00</published><updated>2011-08-01T15:34:06.866-07:00</updated><title type='text'>Rant to Nintendo</title><content type='html'>Let me put it this way, Nintendo&lt;br /&gt;&lt;br /&gt;If you refuse to give us free games, or those on price-par with those on other mobile platforms, then at least deliver on your promise of "premium". If you want to sell me a $10 game, that's fine. But if I can get a better game, in terms of both play and production value, on my iPhone for $1, then you're not giving me premium content. You're giving me overpriced piles of horse shit, which I won't buy. Premium means it's the best-- of the highest quality. So if you're going to charge me a premium price, you better damn well give me premium content. You no longer have my trust as making the best games, let me just put it that way. If you want me to buy your stuff, first help me trust you again. Give me great games at great deals. Prove to me that I didn't waste $250 on a 3DS. Prove to me that I made a good decision buying your console and not Sony's. This is the last straw Nintendo-- if you can't deliver what I, as a gamer, want, then I'll simply leave you behind. I'm open-minded, and love games of all varieties. But a shitty game is a shitty game. Give me the premium content which you keep promising. Give me a reason to put my 3DS in my bag every morning.&lt;br /&gt;&lt;br /&gt;Thank you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-1371706665527505505?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/1371706665527505505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/08/rant-to-nintendo.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1371706665527505505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1371706665527505505'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/08/rant-to-nintendo.html' title='Rant to Nintendo'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-4958114033891325254</id><published>2011-07-28T12:37:00.000-07:00</published><updated>2011-07-28T12:41:17.597-07:00</updated><title type='text'>New Game In The Works</title><content type='html'>I'm not going to reveal many details yet, but I've begun working on a new game with Andrew Nare(known on teh interwebz as Sakar). You can check out his blog &lt;a href="http://lesakar.tumblr.com/"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;It's a game in the same vein as a castlevania or metroid(metroidvania), but it's got some unique twists, both in gameplay and in story, which will set it apart from the mold of the genre. Oh yes, and it's being targeted mainly at mobile devices. Don't worry though! There will be a PC release as well. Stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-4958114033891325254?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/4958114033891325254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/07/new-game-in-works.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4958114033891325254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4958114033891325254'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/07/new-game-in-works.html' title='New Game In The Works'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-3293240207085868131</id><published>2011-07-23T21:46:00.000-07:00</published><updated>2011-07-24T19:53:24.717-07:00</updated><title type='text'>Pocket Protector Postmortem</title><content type='html'>Eight months ago I was looking towards the future with blazing excitement. Today, I look at the past with mixed feelings. I look back upon my journey, and I am ready to acknowledge the mistakes I’ve made for the sake of progress.&lt;br /&gt;&lt;br /&gt;First and foremost, I made a huge mistake underestimating the amount of work it takes to make a cohesive experience with randomly generated dungeons. I can probably attribute 40% of my entire development time to working on the generation algorithms. Heed my advice, randomly generated environments is not an easy way out by any means. It’s like trying to tame a wild beast. You have very little control. The more control you put on it, the more same-y everything will start to feel, and the generation will become stale. The trick is finding a balance, I’ve found.&lt;br /&gt;&lt;br /&gt;The greatest problem I had during development was a lack of direction. It might seem trivial, but choosing and sustain a direction can be hard on your own. Ideas constantly flooded into my head during development, and I was constantly inspired to try new things. It wasn’t a bad thing, but it slowed my development time by a ton. Why? At first I programmed things with one idea in mind, but then I wanted to do something I hadn’t originally intended, and I’d have to go back and hack my code to make it work with my new idea. I was doing this daily for the first 3 or 4 months. Afterwards, my code was an absolute wreck and I was nearly forced to go redo all of it.&lt;br /&gt;&lt;br /&gt;From that, I’ve learned the true value of planning a thorough game design document. I made a 6-page plan for this game, and in the end only about 1 page of it actually ended up in my game. My design document wasn’t nearly as specific as it should have been. I didn’t consider balancing, tweaking, progression, challenge, or reward. I conceptualized characters, enemies, and environments and dabbled with some features I’d like to have. That’s not a design document. Not on it’s own, at least. A truly useful design document, I’ve learned, should contain specifics and detail the utmost details of player interaction with the game. &lt;br /&gt;&lt;br /&gt;The importance of having such a clear document, is that then you’ll know what to program your game for. If you want to leave yourself leeway in design, such as for more weapon or enemies, then you know to do it ahead of time, instead of going back and hacking in support for that later. It’s crucial to development time to never have to take steps back. For one, taking steps back is completely demotivating and hurts your development momentum. Notes for the future!&lt;br /&gt;&lt;br /&gt;In retrospect, one of the biggest mistakes I made was choosing a low pixel resolution to make spriting easier for me. Let’s be clear—It didn’t make it easier. It made it harder. The main character is 11x12 pixels. With some good pixel skills you can fit quite a bit of detail in there, but alas it’s still only 11x12 pixels. If I went with a much larger resolution I’d have had much more opportunity to detail my game.&lt;br /&gt;&lt;br /&gt;Flash is a great platform for making games. It’s well suited for making nearly any 2D game. Flash is very portable, and very developer friendly. Flash game portals, however, are not developer friendly. I’ve found that they often have a very narrow view of what games they want for their sites. Which is a shame, but that won’t stop me from using Flash for commercial games in the future. I simply won’t be aiming to get my game sponsored on a game site at all.(unless it seems like it fits what game portals want)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That concludes my Pocket Protector postmortem. I guess it was fairly short, especially in respects to how long it took me to make the game. I guess that’s due to all of my trial-and-error’ing along the way. That’s a lesson in itself.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-3293240207085868131?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/3293240207085868131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/07/pocket-protector-postmortem.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3293240207085868131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3293240207085868131'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/07/pocket-protector-postmortem.html' title='Pocket Protector Postmortem'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-7775865974457007095</id><published>2011-07-20T12:49:00.001-07:00</published><updated>2011-07-20T12:52:36.444-07:00</updated><title type='text'>Website!</title><content type='html'>The Man In Blue Sweatshirt website is officially up!&lt;br /&gt;Check it out now at &lt;a href="http://maninbluesweatshirt.com/"&gt;http://maninbluesweatshirt.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And, that's not all! With this release of epic proportions, there must be game release to compliment it. Yes, Pocket Protector is now &lt;a href="http://maninbluesweatshirt.com/pocketprotector.html"&gt;released&lt;/a&gt; exclusively on my website!&lt;br /&gt;&lt;br /&gt;Coming soon: Postmortem on my eight-month journey with Pocket Protector.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-7775865974457007095?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/7775865974457007095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/07/website.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7775865974457007095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7775865974457007095'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/07/website.html' title='Website!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-2862787468289691677</id><published>2011-07-10T15:35:00.000-07:00</published><updated>2011-07-10T15:38:38.516-07:00</updated><title type='text'>To the Ebay of Flash games!</title><content type='html'>Pocket Protector's testing phase is over, and I'm now officially calling the game complete. The testing helped immensely, and it led to many significant changes in the usability of my game. So, I'm really glad I took the time to do that.&lt;br /&gt;&lt;br /&gt;Pocket is officially up for bidding at FlashGameLicense.(well, currently going through the approval process) Now the real crunch time begins!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-2862787468289691677?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/2862787468289691677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/07/to-ebay-of-flash-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2862787468289691677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2862787468289691677'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/07/to-ebay-of-flash-games.html' title='To the Ebay of Flash games!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-6087823084799331527</id><published>2011-07-01T21:05:00.001-07:00</published><updated>2011-07-01T21:05:52.340-07:00</updated><title type='text'>Pocket Protector is almost complete!</title><content type='html'>&lt;p&gt;All eight beautiful stages are complete.&lt;/p&gt;  &lt;p&gt;The shops are full of items.&lt;/p&gt;  &lt;p&gt;The enemies are plentiful.&lt;/p&gt;  &lt;p&gt;And the hats are elegant as ever!&lt;/p&gt;  &lt;p&gt;Pocket Protector, ladies and gentleman, is nearing it’s very final stages of development. It’s been a long time since I started this game, almost eight months ago, and to see it nearing completion is almost surreal. It’s a satisfying and wonderful feeling, to be honest. After all of the time I’ve spent pouring my creativity into this game, it’s almost ready to be called a product.&lt;/p&gt;  &lt;p&gt;Here’s a fun little fact I calculated! If I were to have spent the same amount of time on this game at a day job at minimum wage, I’d have made $21,840. Even so, I don’t regret a single minute I’ve spent on this game! It’s been a wonderful creative and learning experience. That said, I am still kind of hoping to get some sort of return on this.(can you blame me?)&lt;/p&gt;  &lt;p&gt;Anywho! I’m looking for testers now! Here’s a little criterion, but don’t let it scare you away!&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Must provide detailed first impressions &lt;/li&gt;    &lt;li&gt;Report any bugs found, giving as much situational information as possible. &lt;/li&gt;    &lt;li&gt;Give detailed suggestions to improve the game.(if you have any) &lt;/li&gt;    &lt;li&gt;Must explore all of the various game options and give detailed feedback on how they work both individually and as a whole.(in this case, I mean try all the weapons and spells and tell me how well they worked individually and also how well they worked in comparison with each other, same for spells, etc.) &lt;/li&gt;    &lt;li&gt;Provide a video of you playing, preferably for the first time. Audio is not necessary, but commentary is appreciated. &lt;/li&gt;    &lt;li&gt;You may not under any circumstances share this game's file with anyone else. Sure, your friend can play it, but don't go giving the game file out or uploading it to a file sharing server. I have no way to prevent you from doing this, so please just don't be a dick.&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;All done! It’s just here to help insure I get quality feedback. If you’re interested in testing my game, email me at &lt;a href="mailto:jackmakesgames@gmail.com"&gt;jackmakesgames@gmail.com&lt;/a&gt;. Tell me who you are, why you’d like to test my game, and how well you’ll be able to comply with my requirements above.&lt;/p&gt;  &lt;p&gt;Thank you!&lt;/p&gt;  &lt;p&gt;Blue Sweatshirt signing out.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-6087823084799331527?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/6087823084799331527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/07/pocket-protector-is-almost-complete.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6087823084799331527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6087823084799331527'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/07/pocket-protector-is-almost-complete.html' title='Pocket Protector is almost complete!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-1368697926205854253</id><published>2011-06-14T23:36:00.000-07:00</published><updated>2011-06-14T23:38:24.446-07:00</updated><title type='text'>Upcoming: AI</title><content type='html'>For my next (trick) article, I'll be writing about my approach to game AI, how I define AI, and what makes AI different from "behavior". Stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-1368697926205854253?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/1368697926205854253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/06/upcoming-ai.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1368697926205854253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1368697926205854253'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/06/upcoming-ai.html' title='Upcoming: AI'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-5714558386296454652</id><published>2011-06-11T21:57:00.001-07:00</published><updated>2011-06-11T21:57:39.068-07:00</updated><title type='text'>Photographilia</title><content type='html'>&lt;p&gt;To settle any potential picturelust, I’ve uploaded these three pictures for your enjoyment:&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/-i7nzNBknGGQ/TfRG3BJQ4HI/AAAAAAAAAQw/PUeKHBIvPN8/s1600-h/2011-6-11-crystals%25255B6%25255D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="2011-6-11-crystals" border="0" alt="2011-6-11-crystals" src="http://lh6.ggpht.com/-UkxgXyRoPRE/TfRG5C8tk-I/AAAAAAAAAQ0/Gra1YaFIcq8/2011-6-11-crystals_thumb%25255B4%25255D.png?imgmax=800" width="512" height="337" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;OOOOH, shiny! I’m guessing this is the Mineral Deposit.&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/--OGo15T6nqs/TfRG6CvlVHI/AAAAAAAAAQ4/3h3LFxTIcXs/s1600-h/2011-5-30-radiant_garden%25255B4%25255D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="2011-5-30-radiant_garden" border="0" alt="2011-5-30-radiant_garden" src="http://lh5.ggpht.com/-gIW8K4AjvOo/TfRHMOuYPjI/AAAAAAAAAQ8/GprfjqUvWRY/2011-5-30-radiant_garden_thumb%25255B2%25255D.png?imgmax=800" width="509" height="335" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;Frickin’ glowing mushrooms, mannnnn!&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;Spoiler: The mushrooms restore your MP, so in this stage you’ll get wreak havoc with your Magic. Plotline justification not included!&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/-He6P10C9-EU/TfRHNctWCCI/AAAAAAAAARA/s4R7RSmrwYI/s1600-h/2011-6-2-skeleton%25255B4%25255D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="2011-6-2-skeleton" border="0" alt="2011-6-2-skeleton" src="http://lh4.ggpht.com/-aN1frL_M1h0/TfRHQcgyWII/AAAAAAAAARE/m_ReRbwzP5s/2011-6-2-skeleton_thumb%25255B2%25255D.png?imgmax=800" width="513" height="338" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;Awww, how cute!&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;Spoiler: He’ll kill you.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-5714558386296454652?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/5714558386296454652/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/06/photographilia.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5714558386296454652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5714558386296454652'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/06/photographilia.html' title='Photographilia'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/-UkxgXyRoPRE/TfRG5C8tk-I/AAAAAAAAAQ0/Gra1YaFIcq8/s72-c/2011-6-11-crystals_thumb%25255B4%25255D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-844072090683898245</id><published>2011-06-10T22:00:00.000-07:00</published><updated>2011-06-10T22:08:45.148-07:00</updated><title type='text'>Let's finish this!</title><content type='html'>Hey everyone! My school year has just finished and I am now officially in my last year of high school. My personal agenda aside, this summer my goal is going to be to finish up Pocket. I have &lt;span style="font-weight:bold;"&gt;so many&lt;/span&gt; cool features planned, and I plan on working quite hard getting them all in over the summer. I'll have plenty of time, after all!&lt;br /&gt;&lt;br /&gt;Among the features planned:&lt;br /&gt;• a clever skeleton&lt;br /&gt;• an overprotective arachnid&lt;br /&gt;• a vein to strike riches&lt;br /&gt;• summoning the power of a bartender&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-844072090683898245?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/844072090683898245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/06/lets-finish-this.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/844072090683898245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/844072090683898245'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/06/lets-finish-this.html' title='Let&apos;s finish this!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-7728153279471818466</id><published>2011-06-04T19:56:00.001-07:00</published><updated>2011-06-04T19:57:04.651-07:00</updated><title type='text'>Circle Pads and Peep Shows</title><content type='html'>&lt;p&gt;No blog is complete without a proper dosage of “porn”, so first I’ll give you a little peep show on what’s up at the moment:&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh3.ggpht.com/-eaEFiaJYTfA/TerwWoAiOoI/AAAAAAAAAQI/uiEpdTB8ZTA/s1600-h/image%25255B8%25255D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="image" border="0" alt="image" src="http://lh3.ggpht.com/-RvP__7n75ds/TerwXhZG2gI/AAAAAAAAAQM/gSFa4oGB8eA/image_thumb%25255B6%25255D.png?imgmax=800" width="509" height="333" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Oh snap! So what can we dissect from this… Hmmm… There’s a little circle thing on the bottom left instead of the minimap, there are strange boxes with doors which have enemies crowded around them…. And the stage is purple with gold bits strewn about.&lt;/p&gt;  &lt;p&gt;I’m not sure &lt;em&gt;where&lt;/em&gt; this is, but it’s &lt;em&gt;pretty obvious&lt;/em&gt; what that circle pad is for, right? Duh…&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Touch screen controls have arrived!&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;And with that there is the option to replace the minimap with the circlepad. While many touch screen devices with flash embedded probably have a keyboard, we obviously don’t want to leave the others out. So in the options menu(by the way, I added an options menu) you can now toggle on/off the circlepad as well as change it’s size. It’s important that you can change it’s size to accommodate different screen sizes and player preferences. My circlepad also supports easing—The farther the player presses to the outer ring the faster the player will go. There is error with a direct implementation of that idea, though. The player would have to consistently float their finger around that outer ring to sustain maximum walking speed. Ouch much? Therefore I implemented it so that you only have to be 50% towards the outer ring for max speed… Much better! It’s the little things.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;I’m adding more things for you to fight in the Cave&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;And I’ll just leave it at that—letting your imagination take you the rest of the way. One hint for you, though: &lt;em&gt;Gauntlet.&lt;/em&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-7728153279471818466?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/7728153279471818466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/06/circle-pads-and-peep-shows.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7728153279471818466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7728153279471818466'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/06/circle-pads-and-peep-shows.html' title='Circle Pads and Peep Shows'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/-RvP__7n75ds/TerwXhZG2gI/AAAAAAAAAQM/gSFa4oGB8eA/s72-c/image_thumb%25255B6%25255D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-1385841532078118577</id><published>2011-06-02T20:02:00.001-07:00</published><updated>2011-06-02T20:02:59.402-07:00</updated><title type='text'>Top-Down Attacking</title><content type='html'>&lt;p&gt;Time for a technical post!&lt;/p&gt;  &lt;p&gt;So today I was working on an AI of a smarter variety for Pocket, and rather than flinging itself at the player or shooting them, it instead attacks them with a sword. This is a different “hit box” entirely, which extends from their normal “hit box”. The enemy closes on the player and hits them. But since my game has entities facing left/right/up/down, I faced a problem. Check out my diagram here to see the problem and how I tackled it. I hope it helps!&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/-mk8IrXgTcno/TehO3ii1MlI/AAAAAAAAAPo/EmQnYas4qPQ/s1600-h/attacktheory%25255B4%25255D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="attacktheory" border="0" alt="attacktheory" src="http://lh5.ggpht.com/-5PiuQeTKxog/TehO4sfSjEI/AAAAAAAAAPs/xYl8dMwbCQ0/attacktheory_thumb%25255B2%25255D.png?imgmax=800" width="400" height="600" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-1385841532078118577?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/1385841532078118577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/06/top-down-attacking.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1385841532078118577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1385841532078118577'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/06/top-down-attacking.html' title='Top-Down Attacking'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/-5PiuQeTKxog/TehO4sfSjEI/AAAAAAAAAPs/xYl8dMwbCQ0/s72-c/attacktheory_thumb%25255B2%25255D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-4770713316810830775</id><published>2011-05-30T13:31:00.001-07:00</published><updated>2011-05-30T13:33:13.582-07:00</updated><title type='text'>Official website coming! Yay?</title><content type='html'>After I get paid for my most recent jobs I'll finally have the money to purchase a decent server to host my portfolio website on. Huzzah! This is very exciting for me. The basic website is already done, but there's no doubt that I'll be improving it once I get the website up initially.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is going to be great!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-4770713316810830775?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/4770713316810830775/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/official-website-coming-yay.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4770713316810830775'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4770713316810830775'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/official-website-coming-yay.html' title='Official website coming! Yay?'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-1514952051258642900</id><published>2011-05-30T13:24:00.000-07:00</published><updated>2011-05-30T13:28:19.359-07:00</updated><title type='text'>Protector Rush -- Play it Now!</title><content type='html'>&lt;div&gt;&lt;img src="http://lh4.ggpht.com/_628kBs6HDtc/Tcmv-leAzEI/AAAAAAAAAOA/jtMlIgCNrDM/icon_thumb%5B1%5D.png?imgmax=800" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://jackedtech.blogspot.com/2011/05/protector-rush.html"&gt;Debut article&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;So, Protector Rush didn't make it so well on FGL. Go figure, huh? Oh well, though! I'm going to put it up on my dropbox so anyone can play it. Have fun!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://dl.dropbox.com/u/21167434/ProtectorRush.swf" target="_blank"&gt;Play it now!&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For some reason the game's view is totally expanded beyond the intended frame when in fullscreen mode. If anyone knows a fix to this, please drop me a comment.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-1514952051258642900?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/1514952051258642900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/protector-rush-play-it-now.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1514952051258642900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1514952051258642900'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/protector-rush-play-it-now.html' title='Protector Rush -- Play it Now!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_628kBs6HDtc/Tcmv-leAzEI/AAAAAAAAAOA/jtMlIgCNrDM/s72-c/icon_thumb%5B1%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-9217494287948094041</id><published>2011-05-21T12:05:00.001-07:00</published><updated>2011-05-21T12:21:47.838-07:00</updated><title type='text'>Action Non-Action Game</title><content type='html'>&lt;p&gt;So I was sitting here thinking about “what games are like” and about how they reward players. Psychological characteristics of games and all the like. Most action games appeal in two ways right now: “good job!” for killing someone, and through the (supposed) male instinct of putting yourself over someone else.(in the case of multiplayer of course)&lt;/p&gt;  &lt;p&gt;Regardless of the particulars in execution, I think it stands that action games reward the player for killing and fighting. That’s probably a big reason why they’re labeled ‘action’ games, after all! &lt;/p&gt;  &lt;p&gt;I’m not ready to claim my side on the whole, “should games be about fighting/violence” debate, but I am ready to strike an interesting point.&lt;/p&gt;  &lt;p&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" border="0" src="http://files.g4tv.com/ImageDb3/249648_S/Call-of-Duty-Black-Ops-Multiplayer-Reveal-Hands-On.jpg" width="494" height="296" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;The epitome of action games which reward violence. CREDIT: G4TV&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;What if you made a game that involved fighting, violence, etc. but that was not the point of the game? The player would not be glorified for it. The action would be part of the plot, just like basically 100% of literature with violence involved. I’m not saying violence in games is bad, I’m just entertaining this different approach.&lt;/p&gt;  &lt;p&gt;Imagine a Metroid or Castlevania where the real focus was on advancing the story. You would traverse levels overcoming enemies, certainly, but the enemies would only be present as a challenge to advance the story, rather than dedicated punching bags.&lt;/p&gt;  &lt;p&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; border-top: 0px; border-right: 0px; padding-top: 0px" border="0" src="http://wirelessmedia.ign.com/wireless/image/article/115/1157373/superbrothers-sword-sworcery-ep-20110323073522537_640w.jpg" width="499" height="378" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;A great example of this type of game is Sword &amp;amp; Sworcery EP by the Superbrothers. CREDIT: IGN, obviously&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;One merit of this idea is that it indeed makes more sense if you’re trying to cast the player in the shoes of the protagonist. Unless the protagonist is a blood-thirsty marauder, they’re probably more focused on resolving the current conflict within the story. In a cliché example, “oh no my girlfriend has been kidnapped, I must save her!”, the hero is probably more focused on getting his girlfriend back.&lt;/p&gt;  &lt;p&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" border="0" src="http://gameaxis.com/wp-content/uploads/2010/09/castlevania_sotn.jpg" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;Oh that Castlevania! CREDIT: Gameaxis&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;The idea of this type of game is that there are no level-up mechanics, no serious emphasis on fighting at all.(that is, unless it plays a role in the story.) Again, the player isn’t rewarded for fighting or killing; it’s simply there because that is your story. Your story, o’rly?&lt;/p&gt;  &lt;p&gt;This approach to creating the game demands a different method, of course. Now you must design your game around your story, instead of designing a story around your set of game mechanics. In this type of game, the story is king.&lt;/p&gt;  &lt;p&gt;You might be screaming “visual novel!” right now, but that’s not the idea.&lt;/p&gt;  &lt;p&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" border="0" src="http://cs1.astatalk.com/r3/r75279/3_JKIHXt3Smc.jpg" width="504" height="397" /&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;Visual novels, while great, they’re not what I’m getting at exactly. CREDIT: astatalk.com&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;The idea is to create a game which isn’t about rewarding the player for violence or drudgery upon others. It’s a game which is story-focused, but still retains it’s game-like aspects, such as in Zelda or Castlevania, and does not leave itself as a sequence of cutscenes or interactive “quick-time” events. &lt;/p&gt;  &lt;p&gt;I’m not saying I’m the first to think this up—I’m not. But these are my musings on the idea. I’m very interested in taking this approach for my next game. What do you think?&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-9217494287948094041?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/9217494287948094041/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/action-non-action-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/9217494287948094041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/9217494287948094041'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/action-non-action-game.html' title='Action Non-Action Game'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-4242568285211757381</id><published>2011-05-20T22:06:00.001-07:00</published><updated>2011-05-20T22:06:21.706-07:00</updated><title type='text'>Fascination with pink?</title><content type='html'>&lt;p&gt;&lt;a href="http://lh4.ggpht.com/_628kBs6HDtc/TddISQpnlPI/AAAAAAAAAPg/RBd0BA6J15c/s1600-h/Jay_export%5B5%5D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="Jay_export" border="0" alt="Jay_export" src="http://lh4.ggpht.com/_628kBs6HDtc/TddITDQIXZI/AAAAAAAAAPk/CsCBxjn6Oao/Jay_export_thumb%5B3%5D.png?imgmax=800" width="381" height="405" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-4242568285211757381?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/4242568285211757381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/fascination-with-pink.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4242568285211757381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4242568285211757381'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/fascination-with-pink.html' title='Fascination with pink?'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_628kBs6HDtc/TddITDQIXZI/AAAAAAAAAPk/CsCBxjn6Oao/s72-c/Jay_export_thumb%5B3%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-3527899574069843618</id><published>2011-05-20T13:42:00.001-07:00</published><updated>2011-05-20T13:42:54.832-07:00</updated><title type='text'>Mockup Week Day 7: Graveyard</title><content type='html'>&lt;p&gt;&lt;a href="http://lh3.ggpht.com/_628kBs6HDtc/TdbSTIIQbrI/AAAAAAAAAPY/hT9ztvZby4s/s1600-h/graveyard%5B3%5D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="graveyard" border="0" alt="graveyard" src="http://lh6.ggpht.com/_628kBs6HDtc/TdbSTsl1cMI/AAAAAAAAAPc/8XnDhnNXLYU/graveyard_thumb%5B1%5D.png?imgmax=800" width="216" height="240" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;YAAAAHHH!! *huff* *huff* *huff*…. It.. *huff* *huff*.. Seems fitting that a graveyard is under a layer of hot magma. *huff* *huff*&lt;/p&gt;  &lt;p&gt;These tombstones are spooking me out, and I can’t help but feel like a nasty monster is going to come get me. The ground here is dark, and the air is filled with echoes of the dead. I don’t like this place.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-3527899574069843618?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/3527899574069843618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-7-graveyard.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3527899574069843618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3527899574069843618'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-7-graveyard.html' title='Mockup Week Day 7: Graveyard'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_628kBs6HDtc/TdbSTsl1cMI/AAAAAAAAAPc/8XnDhnNXLYU/s72-c/graveyard_thumb%5B1%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-8830515579865150596</id><published>2011-05-19T20:02:00.001-07:00</published><updated>2011-05-19T20:02:58.379-07:00</updated><title type='text'>Mockup Week Day 6: Lava Layer</title><content type='html'>&lt;p&gt;&lt;a href="http://lh5.ggpht.com/_628kBs6HDtc/TdXZ3a-iapI/AAAAAAAAAPQ/_xelB3iu7JU/s1600-h/lavalayer%5B3%5D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="lavalayer" border="0" alt="lavalayer" src="http://lh6.ggpht.com/_628kBs6HDtc/TdXZ4df3TLI/AAAAAAAAAPU/8I1YV8gfAFY/lavalayer_thumb%5B1%5D.png?imgmax=800" width="222" height="240" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Needless to say, that lava looks HOT. You definitely don’t want to be mucking yourself up in that. Soooo, how far down into the ground are we now? This is definitely not good.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-8830515579865150596?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/8830515579865150596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-6-lava-layer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8830515579865150596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8830515579865150596'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-6-lava-layer.html' title='Mockup Week Day 6: Lava Layer'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_628kBs6HDtc/TdXZ4df3TLI/AAAAAAAAAPU/8I1YV8gfAFY/s72-c/lavalayer_thumb%5B1%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-7611589543891839494</id><published>2011-05-18T15:24:00.001-07:00</published><updated>2011-05-18T15:24:48.270-07:00</updated><title type='text'>Mockup Week Day 5: Mineral Deposit</title><content type='html'>&lt;p&gt;&lt;a href="http://lh4.ggpht.com/_628kBs6HDtc/TdRHLRpmlJI/AAAAAAAAAPI/VpjmC4rL_ck/s1600-h/minerealdeposit%5B7%5D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="minerealdeposit" border="0" alt="minerealdeposit" src="http://lh5.ggpht.com/_628kBs6HDtc/TdRHL19xyUI/AAAAAAAAAPM/7RfJ5NUXsuw/minerealdeposit_thumb%5B3%5D.png?imgmax=800" width="240" height="210" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;We’ve hit gold, Smithy! Wow! The walls of this cavern are strewn with colorful gems. If only we had a pickaxe. Ick! We just go out of a garden of glowing purple mushrooms, now we’re in a cavern full of expensive gems. Bloody hell, what could be next?&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-7611589543891839494?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/7611589543891839494/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-5-mineral-deposit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7611589543891839494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7611589543891839494'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-5-mineral-deposit.html' title='Mockup Week Day 5: Mineral Deposit'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_628kBs6HDtc/TdRHL19xyUI/AAAAAAAAAPM/7RfJ5NUXsuw/s72-c/minerealdeposit_thumb%5B3%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-4503200064190719564</id><published>2011-05-18T15:20:00.001-07:00</published><updated>2011-05-18T15:21:08.150-07:00</updated><title type='text'>Mockup Week Day 4: Radiant Garden</title><content type='html'>&lt;p&gt;&lt;a href="http://lh5.ggpht.com/_628kBs6HDtc/TdRGMwrVaMI/AAAAAAAAAPA/PrhmNJQg-dE/s1600-h/radiantgarden%5B3%5D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="radiantgarden" border="0" alt="radiantgarden" src="http://lh5.ggpht.com/_628kBs6HDtc/TdRGNfnbnoI/AAAAAAAAAPE/gtblg_jcD7g/radiantgarden_thumb%5B1%5D.png?imgmax=800" width="206" height="159" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;And as you descend to the next level, you see glowing mushrooms. &lt;em&gt;Apparently&lt;/em&gt; you were exposed a tad too much to the poisonous mushrooms from the previous level, since you must be crazy to see glowing mushrooms.&lt;/p&gt;  &lt;p&gt;But wait, you aren’t! This mystical mass of otherworldly fungi is known as Radiant Garden, referred to in myths are the best place underground to get a tan.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-4503200064190719564?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/4503200064190719564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-4-radiant-garden.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4503200064190719564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4503200064190719564'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-4-radiant-garden.html' title='Mockup Week Day 4: Radiant Garden'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_628kBs6HDtc/TdRGNfnbnoI/AAAAAAAAAPE/gtblg_jcD7g/s72-c/radiantgarden_thumb%5B1%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-4084613434762925098</id><published>2011-05-16T21:10:00.001-07:00</published><updated>2011-05-16T21:10:00.393-07:00</updated><title type='text'>Mockup Week Day 3: Fungi</title><content type='html'>&lt;p&gt;&lt;a href="http://lh3.ggpht.com/_628kBs6HDtc/TdH1FVVUzCI/AAAAAAAAAO4/KF97G2j-7m0/s1600-h/fungi%5B3%5D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="fungi" border="0" alt="fungi" src="http://lh6.ggpht.com/_628kBs6HDtc/TdH1Fx7BIzI/AAAAAAAAAO8/G8-l4tVPOjw/fungi_thumb%5B1%5D.png?imgmax=800" width="209" height="240" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Well, I see what all that water has done! Moss, mushrooms, and other fungi have grown everywhere down here. Oh my! Let’s watch our step, and hope we don’t pick the wrong mushroom to eat. Gee, this is pretty surreal… I’m sure things will get normal later.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-4084613434762925098?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/4084613434762925098/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-3-fungi.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4084613434762925098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4084613434762925098'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-3-fungi.html' title='Mockup Week Day 3: Fungi'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_628kBs6HDtc/TdH1Fx7BIzI/AAAAAAAAAO8/G8-l4tVPOjw/s72-c/fungi_thumb%5B1%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-1848039004714809162</id><published>2011-05-15T19:22:00.001-07:00</published><updated>2011-05-15T19:22:29.725-07:00</updated><title type='text'>Mockup Week Day 2: Wet, Wet, Wet</title><content type='html'>&lt;p&gt;&lt;a href="http://lh3.ggpht.com/_628kBs6HDtc/TdCKYtj8XcI/AAAAAAAAAOw/vgnIs4nlaXE/s1600-h/wetwetwet%5B3%5D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="wetwetwet" border="0" alt="wetwetwet" src="http://lh6.ggpht.com/_628kBs6HDtc/TdCKZTusKHI/AAAAAAAAAO0/xOhqKbJnJAo/wetwetwet_thumb%5B1%5D.png?imgmax=800" width="240" height="233" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Apparently someone dug into a huge underground water reserve! This place is wet, wet, wet, and it’s making my boots soaked. Down here its cold and chilly—Staying too long might catch you a cold. Brrrr!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-1848039004714809162?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/1848039004714809162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-2-wet-wet-wet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1848039004714809162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1848039004714809162'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-2-wet-wet-wet.html' title='Mockup Week Day 2: Wet, Wet, Wet'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_628kBs6HDtc/TdCKZTusKHI/AAAAAAAAAO0/xOhqKbJnJAo/s72-c/wetwetwet_thumb%5B1%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-6230714676903723745</id><published>2011-05-14T23:05:00.001-07:00</published><updated>2011-05-14T23:05:06.606-07:00</updated><title type='text'>Mockup Week Day 1: Dry and True</title><content type='html'>&lt;p&gt;&lt;a href="http://lh6.ggpht.com/_628kBs6HDtc/Tc9tDt9UgrI/AAAAAAAAAOo/ttyE-3V7GMY/s1600-h/dryandtrue%5B3%5D.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="dryandtrue" border="0" alt="dryandtrue" src="http://lh5.ggpht.com/_628kBs6HDtc/Tc9tEEaF5fI/AAAAAAAAAOs/6SiHiqV6Xb8/dryandtrue_thumb%5B1%5D.png?imgmax=800" width="240" height="170" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Dry and True! The dusty, dry, rocky cave that we’ve all seen before. The ground is sparse and rocky; and the walls seem to be red to very much the tone of red clay. The carving of the walls and floors suggest that this cave was not created by natural means; So who did this? Tomorrow we can go deeper to find out!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-6230714676903723745?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/6230714676903723745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-1-dry-and-true.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6230714676903723745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6230714676903723745'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week-day-1-dry-and-true.html' title='Mockup Week Day 1: Dry and True'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_628kBs6HDtc/Tc9tEEaF5fI/AAAAAAAAAOs/6SiHiqV6Xb8/s72-c/dryandtrue_thumb%5B1%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-6070787493973943365</id><published>2011-05-13T19:50:00.001-07:00</published><updated>2011-05-13T19:53:37.138-07:00</updated><title type='text'>Mockup Week!</title><content type='html'>Starting tomorrow, every day I will be posting a mockup of a new "stage" in my game.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Stage of what, you may ask? As you descend the Cave you will traverse radically varying landscapes; each unique landscape is a stage.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I will be posting a picture along with a short teaser on what each stage will play like.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;See you tomorrow!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Coming First: "Dry and True"&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-6070787493973943365?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/6070787493973943365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6070787493973943365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6070787493973943365'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/mockup-week.html' title='Mockup Week!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-1990334472702383251</id><published>2011-05-10T14:37:00.001-07:00</published><updated>2011-05-10T14:40:46.432-07:00</updated><title type='text'>Protector Rush</title><content type='html'>&lt;p&gt;&lt;a href="http://lh3.ggpht.com/_628kBs6HDtc/Tcmv-FwVcjI/AAAAAAAAAN8/9ow1u0b0k7E/s1600-h/icon%5B3%5D.png"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="icon" border="0" alt="icon" src="http://lh4.ggpht.com/_628kBs6HDtc/Tcmv-leAzEI/AAAAAAAAAOA/jtMlIgCNrDM/icon_thumb%5B1%5D.png?imgmax=800" width="100" height="100" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;As a sort of weekend project I decided I’d try out &lt;a href="http://flixel.org"&gt;Flixel&lt;/a&gt;! With that, I began writing a small flash game which would be sort of a “prequel” to what goes on in Pocket.&lt;/p&gt;  &lt;p&gt;It was fun! &lt;/p&gt;  &lt;p&gt;Working with Flixel was kind of a pain at first since I had been working with &lt;a href="http://www.flashpunk.net/"&gt;FlashPunk&lt;/a&gt; for the past 8 months. That said, me and Flixel quickly warmed up together and became great friends.&lt;/p&gt;  &lt;p&gt;For kicks, the game is up at FlashGameLicense. Let’s see if I can get a sponsor! I’ll post it here if it looks like my FGL venture isn’t getting anywhere.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/_628kBs6HDtc/Tcmv_GrzKiI/AAAAAAAAAOE/y_s817p3CLo/s1600-h/screenie%5B3%5D.png"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="screenie" border="0" alt="screenie" src="http://lh3.ggpht.com/_628kBs6HDtc/Tcmv_ubjqGI/AAAAAAAAAOI/oSjtKVbLoZU/screenie_thumb%5B1%5D.png?imgmax=800" width="240" height="135" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;The game was inspired by a &lt;a href="http://forums.tigsource.com/index.php?topic=18307.0"&gt;certain game&lt;/a&gt; in dev over at &lt;a href="http://www.tigsource.com/"&gt;TIGSource&lt;/a&gt;, as well as Final Fantasy XIII and the desire to make a game that’d work on Android phones.&lt;/p&gt;  &lt;p&gt;Coming next: MOCKUP WEEK&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-1990334472702383251?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/1990334472702383251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/protector-rush.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1990334472702383251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1990334472702383251'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/protector-rush.html' title='Protector Rush'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_628kBs6HDtc/Tcmv-leAzEI/AAAAAAAAAOA/jtMlIgCNrDM/s72-c/icon_thumb%5B1%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-4463616643168332237</id><published>2011-05-06T18:39:00.001-07:00</published><updated>2011-05-06T18:39:21.212-07:00</updated><title type='text'>Just a little piece of art!</title><content type='html'>&lt;p&gt;&lt;a href="http://lh6.ggpht.com/_628kBs6HDtc/TcSiwEGFIjI/AAAAAAAAAN0/mNeT4bOPZHg/s1600-h/ominouslight%5B9%5D.png"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="ominouslight" border="0" alt="ominouslight" src="http://lh6.ggpht.com/_628kBs6HDtc/TcSiyCuBVLI/AAAAAAAAAN4/9yEt3iN8H58/ominouslight_thumb%5B7%5D.png?imgmax=800" width="453" height="329" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Here’s a break from the recent Pocket updates!&lt;/p&gt;  &lt;p&gt;A little bit of scribbling from me, this was pretty fun to do. It took about two hours—still need to work on that background if I decide to continue on it.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-4463616643168332237?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/4463616643168332237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/just-little-piece-of-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4463616643168332237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4463616643168332237'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/just-little-piece-of-art.html' title='Just a little piece of art!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_628kBs6HDtc/TcSiyCuBVLI/AAAAAAAAAN4/9yEt3iN8H58/s72-c/ominouslight_thumb%5B7%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-4528162976654932712</id><published>2011-05-04T20:42:00.000-07:00</published><updated>2011-05-04T20:55:45.708-07:00</updated><title type='text'>Optimizing</title><content type='html'>Lately in Pocket's development I've been focusing on some of the things I outlined in my "Pocket's Future" article, along with some other usability and deep code improvements. But, one outward-standing thing I've done since the past update is add a lighting system and some puddles.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;These operations are very transparency-heavy, as are many of the effects in my game. And guess what? Flash seems to suck with transparencies.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Some statistics taken on my computer:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When my game is idle in The Pocket it reaches a fairly constant FPS of 125. When I disable the HUD, which is quite liberal with transparencies, the FPS actually doubled. Yes, that's right, up to 250 frames per second when idle. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On average my game took less than a millisecond to update, when in action it would usually take a single millisecond, and in heavy action it can reach 2 milliseconds, with a rare 3. Whereas, the render update constantly takes between 4 and 20 milliseconds. Most of the rendering burden seems to fall on the transparency operations. When disabling all transparencies, my game will stick to the lower side of the spectrum, and with all transparencies turned on in a effect-heavy Cave room the update time will nearly reach 20 milliseconds and above. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;With those clock rates, at about 25 ms to update, my game gets about 40 frames per second.. Ehhh~ The ideal rate in my game is 60.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So this brings me to my important point today: Optimization!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It is so very very very important to do clocking tests like these when making games, you have no idea. I'm glad I discovered this now. THIS is why you make a graphic options menu-- Just saying. On a lower-end computer than mine, a player might run at only 10 fps with all effects on! But if I allowed them to be turned off, that same computer could run the game at the desired 60 frames.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Since I'm going to try to support flash devices like Android with this game, optimization tweaks like this becomes even more imperative, I think. Even if update speeds aren't a problem for the phone, battery power most definitely is for every device user, and with that it's important to give them options to lower the CPU usage of my game. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Another very important method I've found in reducing battery usage is allowing the player to adjust the maximum frame rate of your game. Estimating, a game capped at 30 fps only takes half as much battery power as one running at 60 fps. That could mean A LOT for a device user, who manages every task process to conserve their battery. Making my game more power-efficient and easier to run on devices is obviously necessary if I want to make my game at all viable to play.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-4528162976654932712?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/4528162976654932712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/optimizing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4528162976654932712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4528162976654932712'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/optimizing.html' title='Optimizing'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-6821802653675400751</id><published>2011-05-01T12:55:00.001-07:00</published><updated>2011-05-01T12:57:24.106-07:00</updated><title type='text'>Splash Splash</title><content type='html'>Image embedding is being a hater soooo:&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="https://lh5.googleusercontent.com/_628kBs6HDtc/Tb26XSpqLZI/AAAAAAAAANs/rU1hv1C1gXQ/2011-5-1-puddles.PNG" target="_blank"&gt;Click this to see some epic puddle action&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-6821802653675400751?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/6821802653675400751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/05/splash-splash.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6821802653675400751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6821802653675400751'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/05/splash-splash.html' title='Splash Splash'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-6791264309945795487</id><published>2011-04-30T12:13:00.001-07:00</published><updated>2011-04-30T12:56:11.175-07:00</updated><title type='text'>Update Batch!</title><content type='html'>Hey everyone! Today I'm going to talk about some recent updates I've made to my game, and my methodology behind them. So, I'll jump right to it!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Most notably, I've changed a few things in the Cave generation.(what else is new?) As you might have noticed from playing, the difficulty curve is rather... Well... &lt;i&gt;Insane&lt;/i&gt;. You can be in one skinny hallway, go down a floor, and be mobbed by 100 enemies waiting in a large open cave area with no cover or way out to be seen. You try to block-dash your way to safety, but your shield breaks and you get F@#&amp;amp;'ED.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To add to that, I wasn't even able to get past level 15 at best. Ouch!&lt;/div&gt;&lt;div&gt;So for one, I mellowed down the algorithm's a little bit. The room size doesn't blow up so quickly now, and most importantly I changed the enemy spawn method. Before, my "level builder" code would scan every empty space, and take a random chance and place an enemy there. The disadvantage of this system is that while it does fill up all space rather evenly, cramped floors become rather sparse, and large open areas become rather hellish.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To that effect, I changed the spawn method to become quantity-based, where the generator will predetermine how many enemies it will spawn, and then pick fitting places for them on the map. In the end, it gives me much more spawn control, and later it will allow me to do some cool black magic with enemy spawn patterns. Now the difficulty is much more manageable.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now then, a small update on the HUD. As pointed out by JWK5, it was nice that the magic gems in the HUD would "blink" when you killed an enemy to show off that you were gaining MP, but it wasn't enough information for him. He wanted to know how close he was to getting his next full gem, so that he could plan around it. And for a while I thought about it and came up with a method that would make sense-- The gems slowly saturate until they hit full, where they begin glowing in the center. Overall, this works out very well. I suppose it's obvious that you should provide the player with this kind of information, so they can better plan their moves.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To add onto the graphical increases, I've been broadening the tileset and adding more variations. Grass tiles are no longer awkward blocks, and I've created more dirt variations and stuff like that. I also created new torches, which I'll talk about in a bit. Soon there will be small water puddles and things like cobwebs in the Cave. While they don't impact the gameplay at all, they tremendously add to the experience and engage the player in my game. Creating this kind of atmosphere helps me pull the player into my world and have them, at least somewhat, feel the world of my game and make the experience much more 'real'.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And now I've been working on the game's story. Well, implementing it. Now there is finally a much needed intro dialogue when a new Protector is created, and it gives a short and sweet introduction to the general mood of the game. The goal of the introduction isn't actually to tell the player anything, the goal of it is mostly to make them want to know more. With that, I've began adding parts of the Cave's story(yes it has a story), and I rewrote my text wrapping algorithm and it now works excellently.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For my last update, last night I added lighting. It might surprise you at how amazingly this affects the game's atmosphere. Or, maybe it won't! Either way, it definitely helps give a great sense of depth, and it'll let me do cool things like day/night cycles and make the cave totally creepier. That's where the torches come in, of course!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, that's all for today! Next time: a gameplay teaser trailer!&lt;/div&gt;&lt;div&gt;Thanks for reading!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-6791264309945795487?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/6791264309945795487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/04/update-batch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6791264309945795487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6791264309945795487'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/04/update-batch.html' title='Update Batch!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-2263243516352787997</id><published>2011-04-26T12:47:00.000-07:00</published><updated>2011-04-26T13:28:19.248-07:00</updated><title type='text'>Pocket's Future; Pt.2</title><content type='html'>Hello readers! This is part 2 of my little series on where I'd like to go with Pocket Protector. Read to to learn about my ideas to "flavor up" the game, and better dazzle the players!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, I realize that peoples' expectations for Flash games tend to be fairly low. This gives me two options. One, I let these expectations act as a crutch for myself and allow my game to deliver a fairly low amount of production value. Option two, I take this opportunity to make my game even more of a standout. I choose option two! Although my game isn't visually or soundingly stunning, and although it will never rival that of a first party game, keep in mind it is in Alpha! That said, the visual style is probably going to stay pretty constant from where it is, but I do have plans to increase the atmosphere exponentially.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That said, it's immediately obvious that the atmosphere of "The Pocket" is nothing but &lt;i&gt;lacking&lt;/i&gt;. It fails to really warm you up to the silly community of Pockets that live there, and fill you with the quirky and comedically misled society that I'm aiming for. &lt;/div&gt;&lt;div&gt;For one, I need music in my game. I'm slowly working on my composing skills, but it's taking it's time. Music and sound is a huge part of a game's atmosphere, of course, and I really want to get that right in due time. To boot, some extra sound design would greatly benefit me. Perhaps some minor, silly voice acting would be appropriate, to the execution of The Legend of Zelda: Ocarina of Time.&lt;/div&gt;&lt;div&gt;And finally, I think I need to 'liven up' the Pocket a little bit, visually and interactively. More hints of people living their, and more things to do and explore! More on that in a bit.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One thing that I'm constantly suggested to attempt is multiplayer. &lt;i&gt;Everyone&lt;/i&gt; says multiplayer would be great. First off, online multiplayer is very unlikely, and it's the only way I can see the game working with multiplayer. "Hot seat" gaming doesn't sound very good, it simply  doesn't fit my gameplay or the topology of my control scheme. And from what I've heard, Flash isn't the best at live network gaming. In the future I might look into it, but for now the answer is "probably not". I wouldn't even think about attempting that without funds to set up a reliable server. That said, I think multiplayer would be absolutely awesome in my game, and if I were ever to redesign my game and reprogram it, I'd definitely make it with multiplayer in mind.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, if you've really explored The Pocket, you probably saw the currently un-enterable building called "Protector Place". I really want to flesh out the world of the game by adding a full library of various things to read about the game. Learning about the backstory on your own whim instead of simply button-spamming through a cutscene so you can get to the action yourself. I'm actually pretty excited for this, although perhaps it's questionable at how significant this will be to players. Let me know, I really want to hear what people think!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Lastly, talking about the far future of my game! I'm very interested in porting and advancing my games for other platforms. If my game is successful, I might have a good leading entry into getting somewhere. I'm thinking about creating an Android port, as the game was originally intended to be a handheld game. But my 'dream port' would be for the Nintendo 3DS, which is probably unlikely, but that would be awesome. Although, know that the first thing on my to-do list after I finish the first complete version is to optimize the game for touch-screen devices, like Android!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So that's it for today! This was part 2 on my series about Pocket's future.&lt;/div&gt;&lt;div&gt;Next time: Some recent updates to the game, and design theory from me about why they're important.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Later!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-2263243516352787997?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/2263243516352787997/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/04/pockets-future-pt2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2263243516352787997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2263243516352787997'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/04/pockets-future-pt2.html' title='Pocket&apos;s Future; Pt.2'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-5375005999538399701</id><published>2011-04-24T13:49:00.000-07:00</published><updated>2011-04-24T13:54:32.001-07:00</updated><title type='text'>Pocket Protector 2.5 Released!</title><content type='html'>Haha! Guess what people?!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Pocket Protector Alpha 2.5 is ready to be played! The link in the sidebar has been updated-- Have at it!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;General update list:&lt;/div&gt;&lt;div&gt;- Bugfixes&lt;/div&gt;&lt;div&gt;- New player notification system&lt;/div&gt;&lt;div&gt;- Shops&lt;/div&gt;&lt;div&gt;- Break room&lt;/div&gt;&lt;div&gt;- Cave generation improvements&lt;/div&gt;&lt;div&gt;- Arrow box trap&lt;/div&gt;&lt;div&gt;- Score multiplier&lt;/div&gt;&lt;div&gt;- Books&lt;/div&gt;&lt;div&gt;- GUI improvements&lt;/div&gt;&lt;div&gt;- Balancing&lt;/div&gt;&lt;div&gt;- Did I mention bugfixes?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-5375005999538399701?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/5375005999538399701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/04/pocket-protector-25-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5375005999538399701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5375005999538399701'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/04/pocket-protector-25-released.html' title='Pocket Protector 2.5 Released!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-5146812454477401508</id><published>2011-04-24T11:22:00.001-07:00</published><updated>2011-04-24T11:47:40.903-07:00</updated><title type='text'>Pocket's Future; Pt.1</title><content type='html'>So, today I'm going to start talking about my future plans for Pocket! Is this a futile hype attempt? Maybe! But I'd like to share some of my ideas for where I'm going with this game, and hopefully get some feedback. After I wrote out my outline for this post, I knew there'd be no way to do it all in one writing. Therefore, read on, for this is Part 1 of a two part series on the future of Pocket Protector!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First off, I've designed my game core to be very flexible to my demands. When I started this game, I knew I'd be shifting my gears quite a bit, and adding content that I had never planned in the first place! This game has been designed to be updated after official 'release'. As time goes on, the idea is that I'll continue adding to the game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, right now, if you've already played the game, you've noticed there's only one area to go into: The Cave. It's nice, but I'm sure that after a while you got tired of seeing those brown walls. If you're not sick of them already, &lt;i&gt;you will be. &lt;/i&gt;For the future, I plan on designing entirely new levels to explore, built on entirely different generation algorithms. I wouldn't want to recycle the same old code skinned with a different tileset. I'm aiming to provide a completely different level-diving experience in each separate area. &lt;/div&gt;&lt;div&gt;One that I have in mind is the "Deep Forest", or perhaps a Jungle, full of wildlife and flora, neither of which would necessarily be 'kind' to you. And of course, to honor the age-old RPG tradition, I've been entertaining the idea of creating a dungeon. Wouldn't it be awesomely creepy if prisoners were shrieking at you from inside their cells as you went by? I hope the player doesn't do anything to simultaneously open all the cages. *maniacal laugh*&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One thing that keeps coming to my mind as 'absolutely awesome' is status effects. Yeah, I know, when you or I play RPGs these status effects are like, "Ugh, again? f***". But, alas! Effects like poisoning, burning, and even more obscure effects sound like a whole lot of fun. Wouldn't it be awesome if the Red Burst spell set enemies on fire? I think it would. What if cave bats poisoned you? Even cooler: What if you used a spell to "set fire" to your weapon, letting you swing a flaming sword or shoot a burning arrow, or what if some natural gas was spewing out of a hole, and you used a fire spell on it, causing a massive explosion? Things like this all sound &lt;i&gt;pretty&lt;/i&gt; fun to me.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But of course, I want to keep giving the player new things to do. That's what all of my development is right now, as I near the first complete release. After that, I want to start giving the player more slots to equip weapons and spells, and I want to give the player many, many more magic crystals.(current can only obtain one.)&lt;/div&gt;&lt;div&gt;Isn't that boring without other things to put in those slots, or use those magic crystals with? &lt;i&gt;Yes.&lt;/i&gt; *reader nods*&lt;/div&gt;&lt;div&gt;I want to begin adding more powerful magic spells to the game. Higher cost, higher output. Typical RPG fare, I suppose! While trying to avoid typical tropes, I'm working on designing lots of strategical spells, and those which work with and have an effect on the environment. We'll see!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So everyone, thank you for reading! That concludes Part 1 of Pocket's Future. Next time: Pocket's Future; Pt. 2!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-5146812454477401508?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/5146812454477401508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/04/pockets-future-pt1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5146812454477401508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5146812454477401508'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/04/pockets-future-pt1.html' title='Pocket&apos;s Future; Pt.1'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-643409853413673448</id><published>2011-04-22T12:53:00.000-07:00</published><updated>2011-04-22T23:04:46.021-07:00</updated><title type='text'>A Protector In Every Pocket</title><content type='html'>So here I am going to formally introduce my Pocket Protector project.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Pocket Protector started when I was bored in class, early this month last year.(there's actually a post on it~) At the time, I was working on a game called "Messenger Boy", which didn't go over so well in the end. After that game epically failed, I reminisced to the utter fun I had making Pocket Protector, and hence continued my work on it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The game draws upon experiences from my favorite action RPGs and score-based arcade games, and the overall goal of this game remains to be a easy-to-play, addicting, yet involved and in-depth Flash ARPG. From the beginning I knew I'd have to encounter the limitations of Flash before too long, most importantly the limitations of the players.(note: flash game attention span.) Nonetheless, it hasn't stopped me.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When I was thinking up the name, I wanted it to be something simple and at least &lt;i&gt;relatively&lt;/i&gt; catchy, so it became "Pocket Protector". The name comes from my idea that this game would be be played as a handheld game, and it was a totally funny idea thinking of a little critter smashing baddies in your pocket, contained in your smartphone or whatever.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Oh, and there's that link to play the game in the sidebar. Click it, play it, give me feedback! Yeah!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;My next article: Ideas for Pocket's future!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-643409853413673448?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/643409853413673448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/04/protector-in-every-pocket.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/643409853413673448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/643409853413673448'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/04/protector-in-every-pocket.html' title='A Protector In Every Pocket'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-4572424536492291942</id><published>2011-04-22T12:28:00.001-07:00</published><updated>2011-04-22T12:30:39.540-07:00</updated><title type='text'>Pocket Protector Alpha 2.5 Feedback</title><content type='html'>&lt;iframe src="https://spreadsheets.google.com/embeddedform?formkey=dFdUMThsOENwLW1VM09SQUxGRjFwbHc6MQ" width="100%" height="996" frameborder="0" marginheight="0" marginwidth="0"&gt;Loading...&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-4572424536492291942?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/4572424536492291942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/04/pocket-protector-alpha-25-feedback.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4572424536492291942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/4572424536492291942'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/04/pocket-protector-alpha-25-feedback.html' title='Pocket Protector Alpha 2.5 Feedback'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-6151313999196214793</id><published>2011-04-22T12:15:00.000-07:00</published><updated>2011-04-22T12:17:13.808-07:00</updated><title type='text'>Returning from the grave</title><content type='html'>To centralize my work once again, I'm bringing back this blog in full-force.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First article: Pocket Protector, the Flash game that breaks the mold with the &lt;b&gt;bald&lt;/b&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-6151313999196214793?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/6151313999196214793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/04/returning-from-grave.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6151313999196214793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/6151313999196214793'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/04/returning-from-grave.html' title='Returning from the grave'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-8975282499702303781</id><published>2011-01-01T13:22:00.000-08:00</published><updated>2011-01-01T13:51:04.056-08:00</updated><title type='text'>Cave/Dungeon Generator Breakdown</title><content type='html'>I've been requested to write an exposition on my level generator-- So here I go!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First off, you can download the functions used to generate my levels &lt;a href="http://www.box.net/shared/0hz8ggljxy"&gt;HERE&lt;/a&gt;&lt;/div&gt;&lt;div&gt;If you don't have Game Maker, just open the file in any text editor you'd like. #define &lt;x&gt; denotes a new function.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The breakdown:&lt;/div&gt;&lt;div&gt;To function, my level generator is based on a grid of true/false booleans. True means the space is filled in.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The very first thing my generator does, is go in and fill every space of the grid with TRUE. And here, we run into the first variables my generator works with: Width and Height. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;WIDTH&lt;/b&gt; - Defines the width of the grid&lt;/div&gt;&lt;div&gt;&lt;b&gt;HEIGHT&lt;/b&gt; - Defines the height of the grid&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Derp.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next, my generator selects two random points on the grid as START and END points. If they are too close or too far apart, the generator will select another set of points, ad nauseum until it selects two points it's satisfied with. Two variables are used for this:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;MINDIST&lt;/b&gt; - The minimum distance between start and end&lt;/div&gt;&lt;div&gt;&lt;b&gt;MAXDIST&lt;/b&gt; - The maximum distance between start and end&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now, the basics are pretty much covered. That's all the setup it takes to begin generating.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The next thing it does is enter a while loop, denotated by a variable called 'keep', a boolean variable so that we can abort the generation at any time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;My generator works on a random 'path carving' system. It's direction is randomized, with a chance for it to change every loop. Although the direction is randomized, it is tailored to have more probability to go towards the END point, which is the ultimate goal of the generator.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;DIRCHANGE&lt;/b&gt; - This is a probability(out of a hundred) that the generator will change direction.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The path carving goes in a single unit of it's direction every loop cycle. As this is going, if the path gets close enough to the END point the direction will stop being random, and the path will be carved straight to the end.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;KILLDIST&lt;/b&gt; - The distance from the END point at which the path will stop moving randomly, and move straight towards the END.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Quick stop: There are only two conditions where the generation will stop:&lt;/div&gt;&lt;div&gt;1) The carving point hits the END point.(desired)&lt;/div&gt;&lt;div&gt;2) The loop iterates over 1000 times. I created this as an initial failsafe, however, and it might not be necessary for you. Might cause trouble with larger map generation where the iteration really do go over 1000.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, while the generator is going along it's merry way, it has a chance to create a tributary. Although this is a term for a river branch, I could not think of anything better at the moment. It's the same idea as a river, though. Tributaries use two variables:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;TRIBUTARYCHANCE&lt;/b&gt; - A probability that the generator will make a tributary&lt;/div&gt;&lt;div&gt;&lt;b&gt;TRIBUTARYKILL&lt;/b&gt; - A probability that the tributary will stop in it's tracks&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;My tributary carving is done from creating another loop within the original while loop, almost identical to the original loop for initial path carving. Tributaries act on the same DIRCHANGE variable to change direction, but are not tailored to go towards the end point.&lt;/div&gt;&lt;div&gt;With the TRIBUTARYKILL variable above, the tributary can also stop at any moment.&lt;/div&gt;&lt;div&gt;If the tributary makes a turn and hits a block that has already been carved out, it will also stop.&lt;/div&gt;&lt;div&gt;As a twist, if a tributary hits the END point, it will NOT stop.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Those are the basics of the cave generation.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Smoothing is operated by a simple algorithm that iterates through the grid and does neighbor-checks on the grid to see if the grid point should be solid or free. They're very easy to understand. I wrote four different variations, all of which give very different and interesting results. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Refinement is a process which doubles the size of the grid(stretches it), and then performs smoothing on the doubled grid.&lt;/div&gt;&lt;div&gt;Very useful for creating different variations of caves.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What if you want a large, open cavern, but it seems like my grid is restricted to more path-like generation? Assume your game operates in a 64x64 map.&lt;/div&gt;&lt;div&gt;For example, you can create a 16x16 grid and generate. It will be fairly small, and lots of the grid will be open, much like an open cavern. Through doing the refinement process twice, your grid will now be 64x64, and you will have achieved a large, open cavern, rather than a small tunnel-based map.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That's all for me,&lt;/div&gt;&lt;div&gt;I'm still discovering the very potential of my generator, myself. But it seems there's quite a bit I can do with it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Until next time~!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-8975282499702303781?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/8975282499702303781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2011/01/cavedungeon-generator-breakdown.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8975282499702303781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8975282499702303781'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2011/01/cavedungeon-generator-breakdown.html' title='Cave/Dungeon Generator Breakdown'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-3212069311486770469</id><published>2010-06-23T12:46:00.001-07:00</published><updated>2010-06-23T12:46:50.059-07:00</updated><title type='text'>Making Messenger Boy</title><content type='html'>&lt;div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:62769d83-e78b-4a0e-b111-e0c83150c1f2" class="wlWriterEditableSmartContent"&gt;&lt;div id="88944356-d7c3-470f-b3f8-cd6ccad91fad" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=toSxkN_blpg&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" target="_new"&gt;&lt;img src="http://lh4.ggpht.com/_628kBs6HDtc/TCJkqeaorKI/AAAAAAAAAGE/1FIBN1cuE5U/video91a6c5ae5d37%5B2%5D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('88944356-d7c3-470f-b3f8-cd6ccad91fad'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/toSxkN_blpg&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;&amp;amp;hl=en\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/toSxkN_blpg&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;&amp;amp;hl=en\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-3212069311486770469?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/3212069311486770469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/06/making-messenger-boy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3212069311486770469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3212069311486770469'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/06/making-messenger-boy.html' title='Making Messenger Boy'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_628kBs6HDtc/TCJkqeaorKI/AAAAAAAAAGE/1FIBN1cuE5U/s72-c/video91a6c5ae5d37%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-492628180028298179</id><published>2010-06-14T21:34:00.001-07:00</published><updated>2010-06-14T21:34:18.015-07:00</updated><title type='text'>Done!</title><content type='html'>&lt;p&gt;My website is complete, now I need to look for hosting solutions.&lt;/p&gt;  &lt;p&gt;Anyone out there have any recommendations based on experience? GoDaddy looks decently good. &lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-492628180028298179?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/492628180028298179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/06/done.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/492628180028298179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/492628180028298179'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/06/done.html' title='Done!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-2538235394619994331</id><published>2010-06-08T22:06:00.001-07:00</published><updated>2010-06-08T22:06:38.312-07:00</updated><title type='text'>Website in Development</title><content type='html'>&lt;p&gt;&lt;a href="http://lh5.ggpht.com/_628kBs6HDtc/TA8hWC6p1XI/AAAAAAAAAF8/YS4Buv0M9Jo/s1600-h/Capture%5B7%5D.png" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="My website" border="0" alt="My website" src="http://lh3.ggpht.com/_628kBs6HDtc/TA8hXGrLCoI/AAAAAAAAAGA/lOkDDgiUCKg/Capture_thumb%5B5%5D.png?imgmax=800" width="240" height="209" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;em&gt;click for full size&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;No, the site did not in fact launch today, but, it’s getting there!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-2538235394619994331?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/2538235394619994331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/06/website-in-development.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2538235394619994331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2538235394619994331'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/06/website-in-development.html' title='Website in Development'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_628kBs6HDtc/TA8hXGrLCoI/AAAAAAAAAGA/lOkDDgiUCKg/s72-c/Capture_thumb%5B5%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-2745793427449271420</id><published>2010-06-06T15:53:00.001-07:00</published><updated>2010-06-06T15:53:07.276-07:00</updated><title type='text'>Manga City</title><content type='html'>&lt;p&gt;Kind of.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/_628kBs6HDtc/TAwmzufiknI/AAAAAAAAAFM/DWCcyLNBBEI/s1600-h/Fancy_Restaurants-big%5B5%5D.jpg"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Fancy_Restaurants-big" border="0" alt="Fancy_Restaurants-big" src="http://lh5.ggpht.com/_628kBs6HDtc/TAwm0lXaqhI/AAAAAAAAAFQ/SulIyoQcqY0/Fancy_Restaurants-big_thumb%5B3%5D.jpg?imgmax=800" width="366" height="477" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-2745793427449271420?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/2745793427449271420/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/06/manga-city.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2745793427449271420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2745793427449271420'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/06/manga-city.html' title='Manga City'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_628kBs6HDtc/TAwm0lXaqhI/AAAAAAAAAFQ/SulIyoQcqY0/s72-c/Fancy_Restaurants-big_thumb%5B3%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-2921386519624242650</id><published>2010-06-06T12:01:00.001-07:00</published><updated>2010-06-06T12:01:59.216-07:00</updated><title type='text'>Jumping on the Touch Train</title><content type='html'>&lt;p&gt;I had a spark of inspiration a few weeks ago—A spark that would lead to inspire me to design a G/UI system.&lt;/p&gt;  &lt;p&gt;So what?&lt;/p&gt;  &lt;p&gt;It’s been done.&lt;/p&gt;  &lt;p&gt;Not exactly! My idea was to create a GUI system that would accommodate a &lt;em&gt;touch&lt;/em&gt; interface. Not only so, but &lt;em&gt;multi-&lt;/em&gt;touch. Most of it is fairly simple, and being based off of principles of iPhone and Android interfaces. &lt;/p&gt;  &lt;p&gt;I’m not sure at this point if I plan on going through with it, but I’m currently in the early development prototype stage. &lt;/p&gt;  &lt;p&gt;It’s called SUI, or Simple User Interface. Me, I just say SmileUI to make it fun. Simple because touch interface should be simple and obvious, you shouldn’t need instruction on how to use it.(SUI sounded better than SOUI, or OUI)&lt;/p&gt;  &lt;p&gt;I might have some stuff to show in the coming weeks, of course I still have Messenger Boy, which I’m getting ready to finish tweaking and prepare a video.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-2921386519624242650?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/2921386519624242650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/06/jumping-on-touch-train.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2921386519624242650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2921386519624242650'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/06/jumping-on-touch-train.html' title='Jumping on the Touch Train'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-7424942523866565584</id><published>2010-05-29T20:32:00.001-07:00</published><updated>2010-05-29T20:35:29.323-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash/Flixel'/><title type='text'>FlashPunk It Up.</title><content type='html'>&lt;p&gt;&lt;a href="http://flashpunk.net/"&gt;FlashPunk&lt;/a&gt; is an awesome Flash engine, and I can’t wait to experiment more with it. I’ve had a few little quirks, but so far much less than with &lt;a href="http://flixel.org/"&gt;Flixel&lt;/a&gt;; FlashPunk is an absolute breeze to use, even a knuckle head could get it in a minute.(don’t get me wrong, Flixel in itself is great as well.)&lt;/p&gt;  &lt;p&gt;In other news, today I start combat in Messenger Boy. More updates later with possible screenshots and/or video(s).&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-7424942523866565584?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/7424942523866565584/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/05/flashpunk-it-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7424942523866565584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7424942523866565584'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/05/flashpunk-it-up.html' title='FlashPunk It Up.'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-8229246274462925302</id><published>2010-05-22T09:05:00.001-07:00</published><updated>2010-05-22T09:05:56.949-07:00</updated><title type='text'>Fuck it.</title><content type='html'>&lt;p&gt;June 26th was too close a deadline for what I’ve wanted to make.&lt;/p&gt;  &lt;p&gt;Therefore I’m invoking the ‘fuck it’ clause of my imaginary contract, and removing my deadline. &lt;/p&gt;  &lt;p&gt;Ultimately, although the game will be out months later, the game will be closer to what I envisioned and less of a rushed pile of shovelware. &lt;/p&gt;  &lt;p&gt;Good day!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-8229246274462925302?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/8229246274462925302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/05/fuck-it.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8229246274462925302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8229246274462925302'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/05/fuck-it.html' title='Fuck it.'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-806817244138727484</id><published>2010-05-16T14:11:00.001-07:00</published><updated>2010-05-16T14:11:15.451-07:00</updated><title type='text'>Two Weeks And Six Days</title><content type='html'>&lt;p&gt;Since my last post.&lt;/p&gt;  &lt;p&gt;Making all these levels is getting monotonous and boring.&lt;/p&gt;  &lt;p&gt;Perhaps I should look for something to liven it up a bit?&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-806817244138727484?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/806817244138727484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/05/two-weeks-and-six-days.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/806817244138727484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/806817244138727484'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/05/two-weeks-and-six-days.html' title='Two Weeks And Six Days'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-558700933499713477</id><published>2010-04-26T21:50:00.001-07:00</published><updated>2010-04-26T21:50:03.128-07:00</updated><title type='text'>What’s Up, Dude?</title><content type='html'>&lt;p&gt;This has nothing to do with Messenger Boy, or game creating at all. But you should check out this video(embed below) I did along with my buddy Craig for a schoolwide film competition. Watch it, rate it, and comment on it!&lt;/p&gt; &lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11248845&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=11248845&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;  &lt;p&gt;&lt;a href="http://vimeo.com/11248845"&gt;What's up Dude?&lt;/a&gt; from &lt;a href="http://vimeo.com/user2596412"&gt;Craig Talbot&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-558700933499713477?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/558700933499713477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/04/whats-up-dude.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/558700933499713477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/558700933499713477'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/04/whats-up-dude.html' title='What’s Up, Dude?'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-5235115277590023543</id><published>2010-04-26T17:28:00.001-07:00</published><updated>2010-04-26T17:28:05.441-07:00</updated><title type='text'>Messenger Boy On Mac</title><content type='html'>&lt;p&gt;So I went to check up on the &lt;a href="http://www.yoyogames.com/"&gt;YoYo Games&lt;/a&gt; website, and I found that &lt;a href="http://glog.yoyogames.com/?p=817"&gt;Game Maker for Mac&lt;/a&gt; is coming quite along in development. &lt;/p&gt;  &lt;p&gt;What does this mean? If there’s enough demand I’ll be able to quickly and easily release a Mac port for Messenger Boy, as Messenger Boy is being developed in Game Maker. &lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-5235115277590023543?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/5235115277590023543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/04/messenger-boy-on-mac.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5235115277590023543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5235115277590023543'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/04/messenger-boy-on-mac.html' title='Messenger Boy On Mac'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-7642812493925792744</id><published>2010-04-24T11:38:00.001-07:00</published><updated>2010-04-24T11:38:13.394-07:00</updated><title type='text'>The Amazing Race</title><content type='html'>&lt;p&gt;Not really. I’d just like to mention that my development deadline on this project is &lt;em&gt;June 26th&lt;/em&gt;. That just means I have to work diligently and quickly to actually finish on time, and it’s quite exhausting as I need to come home and work both after school and weekends until late in the night. &lt;/p&gt;  &lt;p&gt;You can expect the project to be out in the open around early July, if not the very day of the deadline.&lt;/p&gt;  &lt;p&gt;The game will cost 3 USD, or “$2.99”.&lt;/p&gt;  &lt;p&gt;I do hope you pick up a copy once it’s out—I’m doing my best to be sure it’ll be a $3 well spent!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-7642812493925792744?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/7642812493925792744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/04/amazing-race.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7642812493925792744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7642812493925792744'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/04/amazing-race.html' title='The Amazing Race'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-8590569970308951060</id><published>2010-04-14T20:09:00.001-07:00</published><updated>2010-04-14T20:09:40.721-07:00</updated><title type='text'>FML.</title><content type='html'>&lt;p&gt;&lt;a href="http://lh3.ggpht.com/_628kBs6HDtc/S8aDcSMTvSI/AAAAAAAAAFE/01fj56v2p1w/s1600-h/fml%5B4%5D.png"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="fml" border="0" alt="fml" src="http://lh5.ggpht.com/_628kBs6HDtc/S8aDc0lP9SI/AAAAAAAAAFI/TmkBVmAPdxA/fml_thumb%5B2%5D.png?imgmax=800" width="326" height="268" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-8590569970308951060?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/8590569970308951060/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/04/fml.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8590569970308951060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8590569970308951060'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/04/fml.html' title='FML.'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_628kBs6HDtc/S8aDc0lP9SI/AAAAAAAAAFI/TmkBVmAPdxA/s72-c/fml_thumb%5B2%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-5042525425247889606</id><published>2010-04-12T21:52:00.001-07:00</published><updated>2010-04-12T21:54:13.433-07:00</updated><title type='text'>Oh.. Hey there... This kid’s Boss.</title><content type='html'>&lt;a href="http://lh5.ggpht.com/_628kBs6HDtc/S8P4fTysDLI/AAAAAAAAAE0/0ds9K6zsoLE/s1600-h/IMG_0318%5B7%5D.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="IMG_0318" border="0" alt="IMG_0318" src="http://lh5.ggpht.com/_628kBs6HDtc/S8P4gHmh14I/AAAAAAAAAE4/5ri3JbECZzM/IMG_0318_thumb%5B5%5D.jpg?imgmax=800" width="444" height="334" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-5042525425247889606?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/5042525425247889606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/04/well-erm-uh-hah-this-kids-boss.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5042525425247889606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5042525425247889606'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/04/well-erm-uh-hah-this-kids-boss.html' title='Oh.. Hey there... This kid’s Boss.'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_628kBs6HDtc/S8P4gHmh14I/AAAAAAAAAE4/5ri3JbECZzM/s72-c/IMG_0318_thumb%5B5%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-8355240742926740184</id><published>2010-04-11T18:53:00.001-07:00</published><updated>2010-04-11T18:53:11.560-07:00</updated><title type='text'>Cover Art?!</title><content type='html'>&lt;p&gt;&lt;a href="http://lh4.ggpht.com/_628kBs6HDtc/S8J9ALghlgI/AAAAAAAAAEU/m-xyyiizcZ8/s1600-h/Cover%20Art%21%5B5%5D.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="Cover Art!" border="0" alt="Cover Art!" src="http://lh3.ggpht.com/_628kBs6HDtc/S8J9BtrqXnI/AAAAAAAAAEY/UQ-P_cIXfP8/Cover%20Art%21_thumb%5B3%5D.jpg?imgmax=800" width="364" height="484" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-8355240742926740184?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/8355240742926740184/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/04/cover-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8355240742926740184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8355240742926740184'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/04/cover-art.html' title='Cover Art?!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_628kBs6HDtc/S8J9BtrqXnI/AAAAAAAAAEY/UQ-P_cIXfP8/s72-c/Cover%20Art%21_thumb%5B3%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-8144030956153302043</id><published>2010-04-10T14:03:00.001-07:00</published><updated>2010-04-10T14:03:40.652-07:00</updated><title type='text'>Messenger Boy, early gameplay</title><content type='html'>&lt;p&gt;Here’s a little narrated gameplay video of my WIP, Messenger Boy. Please leave your thoughts!&lt;/p&gt;  &lt;p&gt;   &lt;div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:44d82384-c956-461e-8777-1b7c1eb687c9" class="wlWriterEditableSmartContent"&gt;&lt;div id="ad534c85-498d-4ead-8a34-f26c3102dd10" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=FgOipGD-usk&amp;amp;hl=en&amp;amp;fs=1" target="_new"&gt;&lt;img src="http://lh5.ggpht.com/_628kBs6HDtc/S8Dnq3vxKKI/AAAAAAAAAEQ/jNmAEACXls8/video526c6b1cdae2%5B2%5D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('ad534c85-498d-4ead-8a34-f26c3102dd10'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/FgOipGD-usk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;hl=en\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/FgOipGD-usk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;hl=en\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-8144030956153302043?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/8144030956153302043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/04/messenger-boy-early-gameplay.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8144030956153302043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8144030956153302043'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/04/messenger-boy-early-gameplay.html' title='Messenger Boy, early gameplay'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_628kBs6HDtc/S8Dnq3vxKKI/AAAAAAAAAEQ/jNmAEACXls8/s72-c/video526c6b1cdae2%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-2378540802316665093</id><published>2010-04-02T18:35:00.001-07:00</published><updated>2010-04-02T18:35:53.527-07:00</updated><title type='text'>Pocket Protector~!</title><content type='html'>&lt;p&gt;&lt;a href="http://lh4.ggpht.com/_628kBs6HDtc/S7abdy8Wx0I/AAAAAAAAAEI/Bte4T2n5yoo/s1600-h/screenshot100%5B9%5D.png"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; margin-left: 0px; border-top: 0px; margin-right: 0px; border-right: 0px" title="Screenshot of Pocket Protector" border="0" alt="Screenshot of Pocket Protector" align="left" src="http://lh5.ggpht.com/_628kBs6HDtc/S7abeMgyzDI/AAAAAAAAAEM/S7C15lLZUXw/screenshot100_thumb%5B7%5D.png?imgmax=800" width="244" height="164" /&gt;&lt;/a&gt;Here’s a little game I just kind of… Made. Mostly in my free time between frustrations on my current project.&lt;/p&gt;  &lt;p&gt;Anywho, I haven’t released a game in a while. I’m always developing game, but never exactly releasing them. I typically get too caught up in making something awesome and usually quit some part through. I’m just putting this out for the hell of it~&lt;/p&gt;  &lt;p&gt;I want to slowly develop it onto a kind of clusterfuck of gameplay, as I progress my current project. I don’t plan on being too serious about this. The graphics are tiny and sub-par, the code is hilariously messy, and there isn’t any sound.&lt;/p&gt;  &lt;p&gt;With that said, I want your feedback anyway! Please try the game and tell me what you think. I want feedback to get some ideas where to go.&lt;/p&gt;  &lt;p&gt;Controls:&lt;/p&gt;  &lt;p&gt;F4-Fullscreen(recommended) / Z – Attack / X – Flamethrower(lolwut??) / Arrow Keys – Move character &lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;You can download the game with the link below, at Host-A&lt;/p&gt;  &lt;p&gt;&lt;a title="http://host-a.net/jackConsideration/PocketProtector.exe" href="http://host-a.net/jackConsideration/PocketProtector.exe"&gt;Download&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-2378540802316665093?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/2378540802316665093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/04/pocket-protector.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2378540802316665093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2378540802316665093'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/04/pocket-protector.html' title='Pocket Protector~!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_628kBs6HDtc/S7abeMgyzDI/AAAAAAAAAEM/S7C15lLZUXw/s72-c/screenshot100_thumb%5B7%5D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-1749230121882829062</id><published>2010-03-20T18:31:00.001-07:00</published><updated>2010-03-20T18:31:56.190-07:00</updated><title type='text'>ohai thar.</title><content type='html'>&lt;p&gt;&lt;a href="http://lh6.ggpht.com/_628kBs6HDtc/S6V271ct2UI/AAAAAAAAAEA/hVKW2pUVQFs/s1600-h/Chestsss%5B5%5D.png"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; margin-left: 0px; border-top: 0px; margin-right: 0px; border-right: 0px" title="Chestsss" border="0" alt="Chestsss" align="left" src="http://lh5.ggpht.com/_628kBs6HDtc/S6V3B-KYKII/AAAAAAAAAEE/tp15uiHiK-c/Chestsss_thumb%5B3%5D.png?imgmax=800" width="320" height="240" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;Teaser! Food for the mind, whatever. Leave comments? &lt;/p&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;Yeah.. Leave comments.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-1749230121882829062?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/1749230121882829062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/03/ohai-thar.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1749230121882829062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/1749230121882829062'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/03/ohai-thar.html' title='ohai thar.'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_628kBs6HDtc/S6V3B-KYKII/AAAAAAAAAEE/tp15uiHiK-c/s72-c/Chestsss_thumb%5B3%5D.png?imgmax=800' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-3424622449440287614</id><published>2010-03-11T21:34:00.001-08:00</published><updated>2010-03-11T21:34:31.561-08:00</updated><title type='text'>Semantics: ‘that’s not Indie!’</title><content type='html'>&lt;p&gt;Recently I’ve been noticing an increase in semantics over the term ‘Indie’. Indie referring to an Independent game developer in the gaming industry. &lt;/p&gt;  &lt;p&gt;It’s a topic that’s very easy to fling yourself into a debate of semantics over—The word independent itself is cause for debate. In the game industry, deals are often made with publishers or distributers to market games. This obviously applies to independent studios and teams as well—They strike deals with bigger guys to get their product out there. &lt;/p&gt;  &lt;p&gt;So what bugs me is this constant semantics debate of what is and isn’t Indie. I’m not going to try to define Indie, but I figure so long as you have control of what you make, and you want to call yourself that, then you are! It frustrates me how people are arguing over it. A game is, I say! If it’s a good game, who cares who made it?&lt;/p&gt;  &lt;p&gt;This strikes me directly, as I consider myself to be Independent.&lt;/p&gt;  &lt;p&gt;If you read this blog and the issue strikes your interest, makes you mad, whatever—you should leave a comment below. Especially if you think this is a pointless thing to blog about and I just wasted your time. Leave your opinion!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-3424622449440287614?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/3424622449440287614/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/03/semantics-thats-not-indie.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3424622449440287614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3424622449440287614'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/03/semantics-thats-not-indie.html' title='Semantics: ‘that’s not Indie!’'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-8070115445809308800</id><published>2010-03-11T15:25:00.001-08:00</published><updated>2010-03-11T15:25:29.753-08:00</updated><title type='text'>From Windows Live Writer!</title><content type='html'>&lt;p&gt;I’ve received a new Sony VAIO E laptop which I’m gracefully working my arse off to pay for. This post is coming to you from said VAIO E laptop.&lt;/p&gt;  &lt;p&gt;This laptop will greatly improve my mobility(and therefore productivity), so it’s a blessing.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-8070115445809308800?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/8070115445809308800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/03/from-windows-live-writer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8070115445809308800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/8070115445809308800'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/03/from-windows-live-writer.html' title='From Windows Live Writer!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-3858004951229753258</id><published>2010-03-07T17:49:00.000-08:00</published><updated>2010-03-07T17:50:25.600-08:00</updated><title type='text'>--</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img52.imageshack.us/img52/5606/messengerboyo.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 64px; height: 64px;" src="http://img52.imageshack.us/img52/5606/messengerboyo.png" border="0" alt="" /&gt;&lt;/a&gt;This.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-3858004951229753258?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/3858004951229753258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/03/blog-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3858004951229753258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3858004951229753258'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/03/blog-post.html' title='--'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-2870143071085878742</id><published>2010-01-07T10:55:00.001-08:00</published><updated>2010-01-07T10:58:50.720-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Let it Live'/><title type='text'>Back from vacation</title><content type='html'>So, I took a vacation from basically Christmas until this last Monday.&lt;br /&gt;&lt;br /&gt;I'll be releasing a first demo soon of a small companion project to my fighter game project.&lt;br /&gt;&lt;br /&gt;More importantly, I'd like to release some info about my fighting game project. It's been decidedly named "Let it Live", as the game's internal theme is somewhat present in the meaning of the title. I'm trying to do something somewhat new, and it's that each character will have totally different controls. This can go both ways. This way I can customize each character's controls to make it as comfortable and intuitive as possible, but at the same time it practically ruins the accessibility of the game. I'm going to see how it works out, for now.&lt;br /&gt;&lt;br /&gt;I'll be releasing more spoilers on the game's characters and internal fighting system in the coming weeks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-2870143071085878742?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/2870143071085878742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2010/01/back-from-vacation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2870143071085878742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2870143071085878742'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2010/01/back-from-vacation.html' title='Back from vacation'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-5201370722459488739</id><published>2009-12-24T13:40:00.000-08:00</published><updated>2009-12-24T13:41:49.853-08:00</updated><title type='text'>Results</title><content type='html'>Although I only had 9 participants,(at the time of writing this blog post) the feedback they gave me was wonderful.&lt;br /&gt;&lt;br /&gt;I want to thank everyone who participated.&lt;br /&gt;&lt;br /&gt;You should be able to view the results yourself here:&lt;br /&gt;&lt;a href="http://spreadsheets.google.com/pub?key=t2K5pGb1LJ6ffyUxW9T8Rcg&amp;amp;output=html"&gt;http://spreadsheets.google.com/pub?key=t2K5pGb1LJ6ffyUxW9T8Rcg&amp;amp;output=html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-5201370722459488739?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/5201370722459488739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2009/12/results.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5201370722459488739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5201370722459488739'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2009/12/results.html' title='Results'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-7600469837426288110</id><published>2009-12-20T22:05:00.000-08:00</published><updated>2009-12-20T22:12:53.427-08:00</updated><title type='text'>Survey!</title><content type='html'>&lt;iframe src="http://spreadsheets.google.com/embeddedform?key=t2K5pGb1LJ6ffyUxW9T8Rcg" marginheight="0" marginwidth="0" width="450" frameborder="0" height="746"&gt;Loading...&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-7600469837426288110?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/7600469837426288110/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2009/12/survey.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7600469837426288110'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/7600469837426288110'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2009/12/survey.html' title='Survey!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-2178087542410291262</id><published>2009-12-19T11:29:00.000-08:00</published><updated>2010-01-07T10:59:38.138-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Let it Live'/><title type='text'>Underway</title><content type='html'>I have begun prototyping my fighter in Game Maker. Once the simple prototype is complete, I'll be moving onto developing the full game in XNA, rather than Flash/Flixel.&lt;br /&gt;&lt;br /&gt;The full game will have HD hand drawn manga/anime style graphics, drawn by me, so you're not just looking at a jumble of crappy pixels on your big screen TV.&lt;br /&gt;&lt;br /&gt;That's all for now! The prototype game will be posted for free download. The full game through XBLIG will cost you some pocket change, though.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-2178087542410291262?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/2178087542410291262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2009/12/underway.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2178087542410291262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/2178087542410291262'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2009/12/underway.html' title='Underway'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-3355517541206868831</id><published>2009-12-10T14:08:00.000-08:00</published><updated>2009-12-10T14:14:14.589-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash/Flixel'/><title type='text'>A little Man with Big Dreams</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img705.imageshack.us/img705/5568/letitlivesheet.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 134px; height: 99px;" src="http://img705.imageshack.us/img705/5568/letitlivesheet.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Behold, a little man with Big Dreams. I got no word from Masna about a Megaman zelda-like, I figure he was just jesting around when he asked for a programmer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm not too disappointed, though, check out this little guy here. My 'trademarked' character, Vanof, in pixel glory. With the help of the glorious folks at &lt;a href="http://forums.tigsource.com/"&gt;TIGForums&lt;/a&gt;, and a lot of reworking, I have a finished base frame!&lt;br /&gt;&lt;br /&gt;Base frame...&lt;br /&gt;What?&lt;br /&gt;&lt;br /&gt;Oh, yeah, I designed this really neat fighting game. I figure I might as well make it, now. Flash/Flixel should make it pretty easy for me.&lt;br /&gt;&lt;br /&gt;Look to my blog for all updates on my game progress as well as early demos, unveilings, and random paraphernalia, subscribe or RSS now!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-3355517541206868831?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/3355517541206868831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2009/12/little-man-with-big-dreams.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3355517541206868831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3355517541206868831'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2009/12/little-man-with-big-dreams.html' title='A little Man with Big Dreams'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-497634389599644621</id><published>2009-12-08T20:23:00.000-08:00</published><updated>2009-12-08T20:30:20.449-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash/Flixel'/><title type='text'>My Latest Ventures</title><content type='html'>Learning Flash/AS3 with Flixel is going very well, I find it immeasurably fun, unlike the code crunching C++ that I've been used to. I'll definitely be using this for many upcoming projects.&lt;br /&gt;&lt;br /&gt;Upcoming projects in mind, a TIGSource member named Masna has expressed interest in creating a Megaman Zelda-like. I'm totally hooked on this idea, and hope to contact him further on collaboration.&lt;br /&gt;&lt;br /&gt;I've also announced my &lt;a href="http://forums.tigsource.com/index.php?board=38.0"&gt;Assemblee: Part 2&lt;/a&gt; entry. It's simply labeled "Arcade", which will be a collection of small mini-games made with Flash+Flixel. The actual amount of games or what games there will be in this arcade, I have no idea. Oh well, the idea with this is that I can be as lazy or as outgoing as I want. It also compliments how there's such a wide and varying variety of resources to choose from.&lt;br /&gt;&lt;br /&gt;Signing off, until next time!&lt;br /&gt;(this was mostly just a filler post to say this blog is not dead~!)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-497634389599644621?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/497634389599644621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2009/12/my-latest-ventures.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/497634389599644621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/497634389599644621'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2009/12/my-latest-ventures.html' title='My Latest Ventures'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-3017973673565707976</id><published>2009-12-03T17:51:00.000-08:00</published><updated>2009-12-08T20:30:36.084-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Flash/Flixel'/><title type='text'>Flash~!</title><content type='html'>No, I'm not lifting my shirt up for you.(I'm not a woman, anyways.)&lt;br /&gt;&lt;br /&gt;I'm divebombing into the dangerous, yet welcoming territory known as Flash. I'd like to be able to make games with it. I'll still continue to use C++, but only for heavier 3D projects.&lt;br /&gt;&lt;br /&gt;Using FlashDevelop and the awesomesox Flixel library, I hope to have at least one game finished and up on the web for all of you to chew up and spit out by the end of the year.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-3017973673565707976?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/3017973673565707976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2009/12/flash.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3017973673565707976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/3017973673565707976'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2009/12/flash.html' title='Flash~!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-5796180155089438222</id><published>2009-11-29T22:44:00.001-08:00</published><updated>2009-11-29T23:36:20.425-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Z4R'/><title type='text'>The Z4R Project</title><content type='html'>So, I'd like to clearly establish what the Z4R Project is.&lt;br /&gt;As it is now, it's just video games I make.&lt;br /&gt;&lt;br /&gt;In the future, it will be a game creation suite. I'm not aiming for anything too fancy, right now I'm aiming for functional and streamlined. I'll work from there. The basic idea of the suite is that the code-base is built entirely on components, which will make it very dynamic and easy to update and distribute.&lt;br /&gt;The goal of this engine is to create a powerful tool for me, co-workers, and anyone else who wants to use it, use. It will be entirely open-source, meaning free, to be distributed under the GNU.&lt;br /&gt;&lt;br /&gt;Now, if you're interested in the specifics, read on. If not, I recommend you go get a nice cup of coffee or tea; whichever you prefer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At the heart of this suite, are three main concepts:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Engine&lt;/li&gt;&lt;li&gt;Tools&lt;/li&gt;&lt;li&gt;Add-ons&lt;/li&gt;&lt;/ul&gt;All of these come together to give you what you want: The game.&lt;br /&gt;&lt;br /&gt;First off, I'll talk about the engine. The engine is just a huge clunk of code, made from SFML and OpenGL, to provide extra functionality and set up the functional structure of the engine. That is just about as far as it goes. The end user will never need to deal with the engine itself, although they may if they wish. The engine itself gets all of it's game-specific functionality from user-created external libraries referenced to upon runtime.&lt;br /&gt;&lt;br /&gt;Next up are the tools. "Z4R CS1", as I wish I could call it, is the big heavy, bulky, nasty, confusing, complicated pure text-based editor you'll be working with the entire time you're developing your game.&lt;br /&gt;Oh, wait... No... It's not.&lt;br /&gt;You'll be using a feature-rich environment that heavily relies on the idea that WYSIWYG. It draws it's base from the Game Maker game creation program. With that, the actual tool itself will contain an entirely virtual directory, not actually in your hard drive, of content for your project. The content will be separated into multiple categories, those being: Image, Sprites, SoundBuffers, Sounds themselves, Code, a subset of Code; Game Objects, Motion Paths, and finally, Rooms.&lt;br /&gt;&lt;br /&gt;You're probably wondering what's with the "Images, Sprites", and the "SoundBuffers, Sounds" shindig. Well, it's very simple. Images are the precise data of the image, and sprites contain data like position, rotational coordinates, and all of the such. A similar principal applies to SoundBuffers and Sounds. This structure goes back to the SFML code.&lt;br /&gt;&lt;br /&gt;Code is the actual code of your game, not much going on there. Here you define what goes on during the logic processing, drawing phase, game initiation, et cetera.&lt;br /&gt;&lt;br /&gt;Game Objects: This is a huge one. A big feature of my core framework is the Game Objects. Game objects are based entirely off of the objects from Game Maker, but unlike Game Maker, these objects are much more dynamic and flexible. They contain code to very easily interface with the system and get things rolling. Subsets of game objects are Actors, which is designed to consist of players, enemies, etc throughout your game, as well as Backgrounds, which can also be tilesets. These link into the Rooms functionality, which I will explain later.&lt;br /&gt;&lt;br /&gt;Our next contender today: Motion paths! The idea behind this is simple. You use that mousey-thingey to make lines. You tell your in-game Actors to follow these lines that you've made, and they do! Viola! Bezier curves, looping, and lots of small specifications are designed to be possible.&lt;br /&gt;&lt;br /&gt;Now, the rooms!&lt;br /&gt;Rooms are a fun thing. They make it easy to set up environments in your game. The downside? They fragment your game objects horribly. The up side? These don't. The only things that will change when you switch rooms are Game Objects that inheiret from the abstract class "GameObjectRoomEntity", which is an object that will only live in the room it's created in.(NOTE: in the object's properties this can be disabled) Actors and Backgrounds are among these Game Objects.&lt;br /&gt;The room editor itself provides simple functionality to organize Actors, Backgrounds, or whatever other Game Object you might want to put in there when the room is entered.&lt;br /&gt;&lt;br /&gt;That's the bulk of it! Tired of reading? That's okay. If you are, go refill your cup, and come back later, I don't mind. Or if you're totally disinterested, I understand. If you're not, please keep reading on!&lt;br /&gt;&lt;br /&gt;Now. All of this sounds nice, right? A fun little thing to organize crap for me. Gee, that sounds like XCode... And Visual C++... And Code::Blocks... And basically every programming IDE out there.&lt;br /&gt;&lt;br /&gt;Hahah! Do not fear. As you might have noticed, I mentioned a room editor, yes, editor. There's an editor for everything!(there's an app for that)&lt;br /&gt;Images come with their own built-in image editor, as well as a code editor, motion path editor, and the aforementioned room editor. There will be no built in sound editor, sadly. Read on.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This brings me to my final concept of the engine, the Add-Ons. Add-Ons are not just simple plugins, although they may be if you wish, they are extended functionality to the suite. I'll use my planned "Achievement" system as an example.(think Xbox Live, or PSN trophies)&lt;br /&gt;&lt;br /&gt;Here's Billy. We love Billy. Why? Because Billy loves using the Z4R engine to make his games! Yaaaay!&lt;br /&gt;Okay Billy, so how's your game coming along?&lt;br /&gt;*Billy signals a thumbs-up*&lt;br /&gt;How're those achievements coming? You know those raving fans love something to achieve!&lt;br /&gt;*Billys shakes his head downward in dismay, and taps his foot slightly on the floor*&lt;br /&gt;Ohhh, that's alright Billy! See that button over there? It'll take you to the "Add-On" page.&lt;br /&gt;*Billy pulls his head up and lifts an eyebrow, going over and clicking the button*&lt;br /&gt;See that? Easy! The panel there shows you all the available Add-Ons you have installed. Go ahead and click "Install Add-On", Billy!&lt;br /&gt;*Billys installs the Achievement Add-On*&lt;br /&gt;Great one! Splendid! Now Billy, see over there with all your other resources? Your Sprites, Code, Rooms, and all that? Look below. There's a folder there for Achievements!&lt;br /&gt;*Billy looks up in surprise*&lt;br /&gt;Ohhh, yes yes! It doesn't end there though! Try adding a resource to the folder.&lt;br /&gt;*Billy does so, and sees an unfamiliar resource created*&lt;br /&gt;There you have it! See, this Add-On even had it's own editor to customize it however you wish! It should be easy game from here on, Billy!&lt;br /&gt;*Billy, gleeful and witty, shakes the narrator's hand, and fade to black.*&lt;br /&gt;&lt;br /&gt;Ohhh, so wonderful. There's nothing like a job well done!&lt;br /&gt;That's the basic rundown of the Add-On structure. Add-Ons can, if you so wish, have their own place in the resource pane, and you can even create editors to customize these resources however you wish. A bit of flat codework might be necessary to get these systems working, but the general idea is that it makes it a lot easier.&lt;br /&gt;Now, remember how the sound has no default editor? Along with that Add-On system, the suite is also very dynamic. From the preferences menu of the suite, you can set your own resource editor. Including for Images, Sounds, and Code! Room and Add-On specific resources are also possible, but you have to be wary on this one. The room editor has it's own unique filetype, and Add-On specifications are bound to be completely arbitrary. Default might be a good idea on those.&lt;br /&gt;&lt;br /&gt;Now, that is all!&lt;br /&gt;A long and possibly unnecessary summary of my engine. I apologize greatly for grammatical or spelling errors, as it was quite a lot to write up. Although I hope this post accomplishes it's general goal, being to inform you and hopefully excite you about my Z4R Project.&lt;br /&gt;&lt;br /&gt;Have a nice day!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-5796180155089438222?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/5796180155089438222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2009/11/z4r-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5796180155089438222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/5796180155089438222'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2009/11/z4r-project.html' title='The Z4R Project'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6087906373702410102.post-530641302580602665</id><published>2009-11-29T22:25:00.000-08:00</published><updated>2009-11-29T22:29:05.702-08:00</updated><title type='text'>Here I go!</title><content type='html'>So, here I am, Jack Sanders.&lt;br /&gt;&lt;br /&gt;I felt like creating a new place to log my thoughts that are a bit more sophisticated than "I'm sitting on the patio."&lt;br /&gt;&lt;br /&gt;So here I'll basically be sharing everything(well, the better stuff) I do as far as game development, film/animation, and other art mediums I like. I'll also occasionally post my thoughts on whatever might be upsetting me.(things that go past the lunch lady denying me a second parfait)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6087906373702410102-530641302580602665?l=jackedtech.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jackedtech.blogspot.com/feeds/530641302580602665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jackedtech.blogspot.com/2009/11/here-i-go.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/530641302580602665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6087906373702410102/posts/default/530641302580602665'/><link rel='alternate' type='text/html' href='http://jackedtech.blogspot.com/2009/11/here-i-go.html' title='Here I go!'/><author><name>Blue Sweatshirt</name><uri>http://www.blogger.com/profile/06992972977875485614</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-TYTgir53GAE/TkbqP8jeRXI/AAAAAAAAAR0/pSC9TfGQfVk/s220/mibs_avatar_new.png'/></author><thr:total>0</thr:total></entry></feed>
